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Originally Posted by kornlord283
I don't think julle wants a fixed turret firing pitch for all ranges, he wants a dynamic range change depending on the distance from MLRS to the target, which I do not know how to implement.
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yea i want an dynamic change of the pitch which is depending on the distance to the target...
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Originally Posted by Thinimus
If I'm not mistaken, the Tech Artillery Platform had a barrel that changes pitch depending on where the target is. Don't take my word for it though.
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i will take a look at it...
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Originally Posted by 2312222
For the round bow I'd use the "DumbProjectileBehavior" instead of the MissileAIUpdate. With this one you can perfectly simulate a long distance flight of MLRS' rockets.
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And on that too...
It must look like an real turret pitch...
look at the excellent battlefield mod Desert combat...
it must look like that...