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Old 07-05-2004, 12:46 PM   #6 (permalink)
juLLe
Senior Member
 
Join Date: May 2004
Posts: 229
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Quote:
Originally Posted by kornlord283
I don't think julle wants a fixed turret firing pitch for all ranges, he wants a dynamic range change depending on the distance from MLRS to the target, which I do not know how to implement.
yea i want an dynamic change of the pitch which is depending on the distance to the target...
Quote:
Originally Posted by Thinimus
If I'm not mistaken, the Tech Artillery Platform had a barrel that changes pitch depending on where the target is. Don't take my word for it though.
i will take a look at it...
Quote:
Originally Posted by 2312222
For the round bow I'd use the "DumbProjectileBehavior" instead of the MissileAIUpdate. With this one you can perfectly simulate a long distance flight of MLRS' rockets.
And on that too...

It must look like an real turret pitch...
look at the excellent battlefield mod Desert combat...
it must look like that...
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