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Old 07-07-2004, 07:02 AM   #1 (permalink)
DarkSideDave
Senior Member
 
Join Date: Jul 2004
Posts: 605
Default ZH Engine limitations....

'Lo

I'm interested in developing a TC for ZH to turn it into Earth 2150, and due to the complexity of both games, it'll take a while to get it to work right, but before I begin with anything, I would like to know how you do stuff using the ZH engine, that isn't mentioned in the "trade secrets" thread

in E2150, the 3 factions had different ways of building things, resource gathering, and unit creation, as well as misc stuff... so....

so I need to know which of these you can, and cannot, or are utterly impossible with the game:

[ul][*] Multiple maps open at the same time (Earth 2150 allowed for the switching between maps, and the transferring of resources and units between)[*] "Field based" resources, like the ore and tiberium fields of older games, which can be:[*] ...harvested by vehicles (much like previous C&C games)[*] ...have buildings placed on them (like a mine structure)[*] 100% customisable units (IE: you can choose what weapon goes on what chassis and with what additional technology... much like the "MechLab", and in-game[*] A researches panel, where you can choose what weapons and chassis you want to develop for use in the unit creator and so create units with these weapons[*] Unit transporters (can't be too hard?)[*] an ammunition system, where units with non-energy weapons (like rockets, 'nades, and bullets, will run out and need to be restocked) in E2150 there are arial-reloading units that land on the unit that needs ammo and resets the ammo count[*] a shield system, basically, if an energy weapon hits a shielded unit or structure, an EM shield bursts open and absorbs the energy projectile/beam (but this also deplets it)[*] I don't suppose you could also mod ZH to allow tighter control of units, E2150 allowed settings of commands like "don't attack this unit unless..." or "attack nearest unit, or weakest unit", and my favorite: "lights on/off/auto"[*] Oh, and the UCS side of E2150 had the "shadow generator" to shield units from the enemy, I assume this can also be worked into a mod?
[/ul]

If anyone needs screenshot or animated examples of these game mechanics, I can easily provide them, however, right now I'm on holiday/vacation, and I wont be back untill the 14th July

-W3bbo
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