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Old 07-14-2004, 04:15 AM   #17 (permalink)
trex238
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Join Date: Feb 2003
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Quote:
Originally Posted by kurairyu
no. there wouldnt be two. you lower the hitpoints so that vertion one and two would have the total hitpoints of the original unedited unit. so in effect, you have a unit that becomes imoble when damaged enough. wait... did i realy just actualy have to explain that....
Easiest way to simulate an immobile tank is to set damaged state locomotor to zero. You can have a mechanic/recovery unit come fix it to get it mobile again.
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