I have seen plenty of maps where they had all 3 MCVs at start. But you are right, MCVs are one per human player. But what I did was to clone each of them with a different ID. So each time I start a game I have one main MCV (allied for example) and a bunch of soviet / yuri MCVs . The problem is that the game randomizes which units I get (unequal probability). So even if I limit the number of starting units to 3 (one for each MCV), there is no way to tell which ones I will get. I might get 1 allied and 2 soviets, or 2 yuris. What I want is to be able to control the probability of getting all 3 unique MCVs at start. Is there a way to do this?
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