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Originally Posted by DCoder
*Another way would be to use FA2 to make AI coding in one map and then copy-paste it into ai(md).ini.
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I would strongly advise that this never be done. FA2 very often corrupts AI triggers written in FA2.
You can see an example of this corruption if you have FA2 installed. Look in the directory where you installed FA2, and go into the "Scripts" folder. Then open "Add Apoc Attack AI Trigger.fscript" in text, and read the next to the last line. See this value?
01000000030000000000000000000000000000000000670100 000000cc869412
Sometimes this crap breaks nothing, and sometimes makes AI triggers non-functional.
Of course you can fix the string in text later. But then you're back to DZ's AI INI guide, aren't you.
So, either use DZ's guide, and/or use DCoder's editor. FA2 can be used as a trigger
viewer, but should not be used as a trigger
writer.