07-16-2004, 02:29 PM
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#17 (permalink)
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Senior Member
Join Date: Sep 2003
Location: Tahiti
Posts: 621
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- It really depends on the # of units you added/modified... As for me I decided to rebuild the AI from the very beginning, at least the Brutal one (coz it seems you have to keep the original sections). Even though I didn't add so many units, ATM I've reached 1300 triggers, and a total file of almost 1900Kb...
But don't worry, this is mainly because sometimes a single Taskforce employs multiple Scripts, so in the end you also have several TeamTypes. The reason of my file becoming that big is because I simply don't like searching for already existing scripts or taskforces, so I create new ones (I really don't care it's that big, it's for personal use). I think Cannis will advise you to reuse them, and since your mod is for release online, I should agree.
- I got once a IE, that occured during the loading screen (one third of the progressive bar) of a game. I'm sure it was ai(md). ini which was in cause, since by replacing it by an older version didn't crash the game. However I don't know the exact source of this bug...
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