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Old 07-16-2004, 06:43 PM   #1 (permalink)
Azan
Junior Member
 
Join Date: Jun 2004
Location: UK
Posts: 19
Default 4 brain teasers 4 u, courtesy of Me ;)

just thought of some other problems. iv got the obelisk of light in my mod, an i want it to have a special (like prism support beam , or tesla charge up by trooper) wat i decided on was 2 allow it 2 hav an optional upgrade, like the gap generator (which was never put in) to increase its range, when the player has a surplus of "so much power". anyway, that idea crashed and burnt, as it adamantly decided it didnt want 2 work. i canme up with an alternative, where it can by undeployed and redeployed into the improved version, but i want to make sure it cant be done the way i originaly intended first. can any1 shed light on my dilema?

after that, i have 3 more problems. secondly, im tryin 2 make a unit that deploys into a building which will launch a missile vertically, which will then detonate and cluster, and the clusters will then cluster, etc, to blitz the area into bits! =D iv tried vertical=yes with fireangle=64 and detonatinaltitude=700, but that dont work any ideas please?

thirdly, is it possilbe to make spawned missiles home in on targets?

fourthly, im trying 2 make a unit that will call in a nuke strike (inspired by C&C Renegade) its supposed to work like boris's mig strike, but the unit will come down on top of the target area and fly into the target with a nuke payload as the deathweapon... got a fatal error i tried making a new air unit with the droppod locomotor from ts with a few other things like landable=yes... comments, criticisms, or cynical derogitives, anyone? possibly even a little help? =D i want 2 post info on a new weapon idea iv had (that iv actually got 2 work, believe it or not!!) but i think this post is long enough already, + theres alot of crap on this weapon, so ill save it 4 later, provided at least 2 problems are solved, in addition to the rest being disproved...

lol. that should keep u lot occupied for a while!
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