ok, after several attempts, the best can get it to do is just lauch the cluster bomb at the ground, which means it impacts and clusters at ground level, so all of the explosions are concentrated on the one spot, rather than blitzing an enormous area as was intended
ill put in the code 4 u 2 hav a look at. cud b im doin sumthin rong
[ClusterBomb]
Damage=50
Burst=1
FireOnce=yes
ROF=600
Range=99
CellRangeFinding=yes
Projectile=ClusterBombP
Speed=20
Warhead=V3HE
Report=V3Attack
OmniFire=yes
FireAnlge=64
[ClusterBombP]
Arm=2
Cluster=9
Shadow=yes
Acceleration=1
Vertical=yes
Image=V3ROCKET
FirersPalette=yes
Airburst=yes
AirburstWeapon=BombCluster
Vertical=yes
DetonationAltitude=1200
FireAngle=64
[ClusterBombBits]
Arm=2
Cluster=9
Shadow=yes
Acceleration=1
Airburst=yes
AirburstWeapon=BombCluster2
Ranged=yes
Image=DRAGON
[ClusterBombBits2]
ShrapnetWeapon=ClusterFragment
ShrapnelCount=3
Arm=2
Shadow=yes
ROT=1
Ranged=yes
Image=DRAGON
[ClusterBombBits3]
Arm=2
Shadow=yes
ROT=1
Ranged=yes
Image=DRAGON
[BombCluster]
Damage=80
ROF=80
Projectile=ClusterBombBits
Range=6
Speed=20
Warhead=HE
OmniFire=yes
[BombCluster2]
Damage=80
ROF=80
Projectile=ClusterBombBits2
Range=6
Speed=20
Warhead=HE
OmniFire=yes
[ClusterFragment]
Damage=50
ROF=100
Range=5
Projectile=ClusterBombBits3
Speed=20
Report=
Warhead=HE
Bright=yes
any ideas how 2 get it 2 shoot up instead of down?