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Old 07-18-2004, 11:33 AM   #6 (permalink)
Pulze
Junior Member
 
Join Date: Jul 2004
Location: Infront of the computer
Posts: 8
Default Diden't Work.

Above Dident work. So therefor i will give you information of one of the units in the mix file.

British SAS operative

ART code :

[SAS] ; British SAS
Cameo=SASICON
AltCameo=SASUICO
Sequence=SASSequence
Crawls=yes
Remapable=yes
FireUp=3
PrimaryFireFLH=100,0,100

Cameo --> Expand00.mix --> ecache00.mix --> sasicon.shp
Altcameo --> Expand00.mix --> ecache00.mix --> sasuico.shp

SAS shp --> Expand00.mix --> ecache00.mix --> sas.shp

That means that the cameo's are in the ecache00.mix, and the ecache00.mix file is inside the expand00.mix file. Ecache00.mix file is compact.

Now please dont tell me its case sensetive, or i will go nuts. :tard:

Dont know if you need this but here is the Rules.ini Entry for the SAS.

[SAS]
UIName=Name:SAS
Name=SAS
Image=SAS
Category=Soldier
Prerequisite=GAPILE,RADAR
PrerequisiteOverride=CAWA2A,CAWA2B,CAWA2C,CAWA2D ; SJM: any Pentagon building sufficient to build SEAL
Primary=MP5
Secondary=Sapper
NavalTargeting=4
LeadershipRating=8
C4=yes
Assaulter=no ; I clear out UC buildings
CrushSound=InfantrySquish
Crushable=yes
TiberiumProof=yes
Strength=125
Armor=flak
TechLevel=8
Pip=red
Sight=8
Speed=5
Owner=British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=1000
Soylent=1000;1500
Points=50
IsSelectableCombatant=yes
VoiceSelect=SealSelect
VoiceMove=SealMove
VoiceAttack=SealAttackCommand
VoiceFeedback=
VoiceSpecialAttack=SealSpecialAttack
DieSound=SealDie
EnterWaterSound=TanyaEntersWater
LeaveWaterSound=TanyaLeavesWater
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
SpeedType=Amphibious
MovementZone=AmphibiousDestroyer ; I am the only one with this zone, because it is now tied with being an infantry (part of seal stuck on tree bug)
ThreatPosed=25 ; This value MUST be 0 for all building addons
SpecialThreatValue=1
ImmuneToVeins=yes
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,SCAT TER,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,FA STER
Size=1
DetectDisguise=no
ElitePrimary=MP5E
IFVMode=4

Now i also inserted a number in the infantry tab.
You know. xx=SAS : i think his number 49 on mine.

And the SASSequence in the art.ini dont worry about that becuse i fixed that. Hope you guys can help me out with this example.
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