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Old 07-22-2004, 08:38 PM   #5 (permalink)
Eradicator
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Join Date: Apr 2003
Location: Canada
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Hmm, those questions are extremely specific and they may not be able to answer them. Hopefully its an actual dev answering them and not a pr representative. I think some more general question should be asked just incase they don't fully answer the detailed ones.

34. Will wnd, ini, w3d, big, dds, etc. files still be used in the mod making process? Were some file types changed, added or removed?
35. Will the game ship with (or later included in a patch) an official wnd editor?
36. Would you say BFME's mod support is much improved over C&C:Generals?
37. Is post release support planned for BFME and if so in what way and how much?
38. Are modules (used in ini files) being kept over from C&C: Generals so that modder may still implement objects like tanks with traversing turrets or is the ini struture eing kept to the bare bones capable of running BFME?
39. In the release of C&C: Generals the World Builder was said to have been a beta product. Modders noticed many problems with it (many of which were fixed with Zero Hour). Will the World Builder released with BFME be more polished?
40. Are there any tools or content releases planned to be released post BFME release via the internet?
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