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Old 07-26-2004, 02:21 PM   #24 (permalink)
Kravvitz
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Join Date: Dec 2002
Location: USA
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try the following code
Code:
add the following line to the [InfantryTypes] list,
replacing XX with the next sequential number in the list.
XX=PRISMTROOPER

add the following line to the [Warheads] list,
replacing XX with the next sequential number in the list.
XX=PrismWarhead2


under [ATESLA] change Overpowerable=false to Overpowerable=true


If this works you'll want to add Name:PRISMTROOPER to ra2(md).csf.

; Chrono Legionnaire
[PRISMTROOPER]
UIName=Name:PRISMTROOPER
Image=CLEG
Name=Prism Trooper
Category=Soldier
CrushSound=InfantrySquish
Strength=125
Armor=none
Primary=PrismShot2
Secondary=AssaultPrism
TechLevel=9
Sight=6
Speed=4
Owner=British,French,Germans,Americans,Alliance
Cost=200
Soylent=150
Points=10
IsSelectableCombatant=yes
VoiceSelect=GISelect
VoiceMove=GIMove
VoiceAttack=GIAttackCommand
VoiceFeedback=GIFear
VoiceSpecialAttack=GIMove
DieSound=GIDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
Crushable=yes
ThreatPosed=20	; This value MUST be 0 for all building addons
ImmuneToRadiation=no  ; SJM: approved by Dustin on 09-11-00
ImmuneToPsionics=no
Bombable=yes
AllowedToStartInMultiplayer=no
Size=1
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF


; Fire by Prism Cannon
[PrismShot2]
Damage=45
ROF=60
Range=4
Speed=100
Projectile=InvisibleHigh
Warhead=PrismWarhead2
LaserOuterSpread= 0,0,0
LaserDuration = 15
IsLaser=true	; this flag tells the game to use the special laser draw effect
IsHouseColor=true
Report=PrismTowerAttack



[AssaultPrism]
Damage=10
ROF=25
Range=1.83
Speed=100
Warhead=LightAssault
Projectile=InvisibleLow
LaserOuterSpread= 0,0,0
LaserDuration = 15
IsLaser=true	; this flag tells the game to use the special laser draw effect
IsHouseColor=true


[LightAssault]
ElectricAssault=yes
Verses=0%,0%,0%,0%,0%,0%,100%,100%,100%,0%,0%
InfDeath=4

[PrismWarhead2]
Verses=200%,100%,100%,100%,100%,100%,0%,0%,0%,200%,100%
InfDeath=5
Wall=yes	; SJM: This allows Prism Cannons to destroy bridges (approved by DB)
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