Particle Systems only lag because of the constant use of transparency to the images.
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Originally Posted by TGMTE
Bouncy=yes is resudial from TS and does not work.
You could try to make an explosion anim featuring the grenade lying
on the ground for 1-3 secs, but then damage would be dealt as soon it
hits the floor.
Then you would have to move the damage to the animation, and make it
damage at the point of the explosion part of the anim.
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Actually, when I tried Bouncy=yes, I did get it to work, but not completely. The unit had to hit another unit with the bouncy weapon, and only from certain angles/distances. A little evidence that it was converted to become shrapnel code.