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Old 07-31-2004, 02:57 PM   #2 (permalink)
DeeZire
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Why would GrantUpgradeCreate be triggered by anything? Thats whats causing your crash.

To make your idea work, you need to define the new LightTankCannon weapon as a new WeaponSet with a PLAYER_UPGRADE condition, and then use this;-

Code:
  Behavior = WeaponSetUpgrade ModuleTag_50 
    TriggeredBy = Upgrade_Veterancy_HEROIC
  End
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