07-31-2004, 09:47 PM
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#9 (permalink)
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Senior Member
Join Date: May 2004
Location: My Secret Volcano Lair (USA)
Posts: 702
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Quote:
Step 5:
Shadows
Time to add the "real" shadows. It's true that Generals casts ingame shadows, but you'll quickly notice that those shadows are insufficient to really bring the models to life. In order to trick people into thinking there's more realistic lighting I'm going to use the gradient tool to manually put in shaded areas on all the surfaces. Basically I'm going to make a "shadows" layer on Multiply mode and use friskets to isolate all the faces individually once again, then apply an appropriate gradient based on it's location on the model (i.e. things under the turret cap will be darker than things on the top). Figure 11 shows what I ended up with. The overall darkness of the shadows can be controlled by the opacity of the shadow layer so I'll worry about tweaking it later on, once more details are final.
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there
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