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Old 08-04-2004, 04:50 PM   #12 (permalink)
Kelso
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Well, the texture part is easy, just do a map instead of a skin and do a 256x256 texture and repeat it a lot to make it look better. Buy I imagine the actual movement would be harder to loop seamlessly if it were a radiation field then say a Linear Offset like the tank treads which would pretty much do it seamlessly for you. Perhaps I'll experiment with it a bit (once my hardware comes to me) and post what I come up with.
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