He also asked about adding new ConditionStates.
As for NO_LASERABLE_PROJECTILE, what would you need that for? Look at tank shells, they aren't laserable projectiles. I think it has something to do with giving a missle the KindOf = PROJECTILE SMALL_MISSILE instead of just KindOf = PROJECTILE like the tank shells have. Although I did try and get tank shells to be jammed by the ECM Tank without success, but I think I was missing something.
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