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Old 08-05-2004, 05:52 PM   #4 (permalink)
Eradicator
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Join Date: Apr 2003
Location: Canada
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You can hve different varirations of the explosions as well so the death doesnt always look the same. You can have it explode two different ways if it gets hit by explosives or just fall over if it gets killed by low powered lasers. Uses DeathTypes to specify what death type triggers the slow death be havior and then use the probability modifier to create multiple death behaviors trigger by the same death types that are chosen at random with different probabilities. You can set what objects it generates using OCLs (the flying chunks) and add FX (like fire and smoke). Its hard to explain so just look at examples of other units and DeeZire module list explanations.
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