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Old 08-06-2004, 12:16 AM   #1 (permalink)
w888
Senior Member
 
Join Date: Jul 2004
Location: China
Posts: 184
Default Reason Error parsing INI????

Object ChinaPropagandaCenter
SelectPortrait = SNPropCentr_L
ButtonImage = SNPropCentr
Draw = W3DModelDraw ModuleTag_01
OkToChangeModelColor = Yes
ConditionState = NONE
Model = NBPCenter
Animation = NBPCenter.NBPCenter
AnimationMode = LOOP
End
ConditionState = DAMAGED
Model = NBPCenter_D
Animation = NBPCenter_D.NBPCenter_D
AnimationMode = LOOP
ParticleSysBone = Smoke01 SmolderingSmoke
ParticleSysBone = Smoke02 SmolderingSmoke
ParticleSysBone = Smoke03 SmolderingSmoke
ParticleSysBone = Fire01 SmolderingFire
End
ConditionState = REALLYDAMAGED RUBBLE
Model = NBPCenter_E
Animation = NBPCenter_E.NBPCenter_E
AnimationMode = LOOP
ParticleSysBone = Smoke01 SmolderingSmoke
ParticleSysBone = Smoke02 SmolderingSmoke
ParticleSysBone = Smoke03 SmolderingSmoke
ParticleSysBone = Smoke04 SmolderingSmoke
ParticleSysBone = Smoke05 SmolderingSmoke
ParticleSysBone = Smoke06 SmolderingSmoke
ParticleSysBone = Fire01 SmolderingFire
ParticleSysBone = Fire02 SmolderingFire
ParticleSysBone = Fire03 SmolderingFire
End
ConditionState = NIGHT
Model = NBPCenter_N
Animation = NBPCenter_N.NBPCenter_N
AnimationMode = LOOP
End
ConditionState = DAMAGED NIGHT
Model = NBPCenter_DN
Animation = NBPCenter_DN.NBPCenter_DN
AnimationMode = LOOP
ParticleSysBone = Smoke01 SmolderingSmoke
ParticleSysBone = Smoke02 SmolderingSmoke
ParticleSysBone = Smoke03 SmolderingSmoke
ParticleSysBone = Fire01 SmolderingFire
End
ConditionState = REALLYDAMAGED RUBBLE NIGHT
Model = NBPCenter_EN
Animation = NBPCenter_EN.NBPCenter_EN
AnimationMode = LOOP
ParticleSysBone = Smoke01 SmolderingSmoke
ParticleSysBone = Smoke02 SmolderingSmoke
ParticleSysBone = Smoke03 SmolderingSmoke
ParticleSysBone = Smoke04 SmolderingSmoke
ParticleSysBone = Smoke05 SmolderingSmoke
ParticleSysBone = Smoke06 SmolderingSmoke
ParticleSysBone = Fire01 SmolderingFire
ParticleSysBone = Fire02 SmolderingFire
ParticleSysBone = Fire03 SmolderingFire
End
ConditionState = SNOW
Model = NBPCenter_S
Animation = NBPCenter_S.NBPCenter_S
AnimationMode = LOOP
End
ConditionState = DAMAGED SNOW
Model = NBPCenter_DS
Animation = NBPCenter_DS.NBPCenter_DS
AnimationMode = LOOP
ParticleSysBone = Smoke01 SmolderingSmoke
ParticleSysBone = Smoke02 SmolderingSmoke
ParticleSysBone = Smoke03 SmolderingSmoke
ParticleSysBone = Fire01 SmolderingFire
End
ConditionState = REALLYDAMAGED RUBBLE SNOW
Model = NBPCenter_ES
Animation = NBPCenter_ES.NBPCenter_ES
AnimationMode = LOOP
ParticleSysBone = Smoke01 SmolderingSmoke
ParticleSysBone = Smoke02 SmolderingSmoke
ParticleSysBone = Smoke03 SmolderingSmoke
ParticleSysBone = Smoke04 SmolderingSmoke
ParticleSysBone = Smoke05 SmolderingSmoke
ParticleSysBone = Smoke06 SmolderingSmoke
ParticleSysBone = Fire01 SmolderingFire
ParticleSysBone = Fire02 SmolderingFire
ParticleSysBone = Fire03 SmolderingFire
End
ConditionState = NIGHT SNOW
Model = NBPCenter_NS
Animation = NBPCenter_NS.NBPCenter_NS
AnimationMode = LOOP
End
ConditionState = DAMAGED NIGHT SNOW
Model = NBPCenter_DNS
Animation = NBPCenter_DNS.NBPCenter_DNS
AnimationMode = LOOP
ParticleSysBone = Smoke01 SmolderingSmoke
ParticleSysBone = Smoke02 SmolderingSmoke
ParticleSysBone = Smoke03 SmolderingSmoke
ParticleSysBone = Fire01 SmolderingFire
End
ConditionState = REALLYDAMAGED RUBBLE NIGHT SNOW
Model = NBPCenter_ENS
Animation = NBPCenter_ENS.NBPCenter_ENS
AnimationMode = LOOP
ParticleSysBone = Smoke01 SmolderingSmoke
ParticleSysBone = Smoke02 SmolderingSmoke
ParticleSysBone = Smoke03 SmolderingSmoke
ParticleSysBone = Smoke04 SmolderingSmoke
ParticleSysBone = Smoke05 SmolderingSmoke
ParticleSysBone = Smoke06 SmolderingSmoke
ParticleSysBone = Fire01 SmolderingFire
ParticleSysBone = Fire02 SmolderingFire
ParticleSysBone = Fire03 SmolderingFire
End
ConditionState = AWAITING_CONSTRUCTION PARTIALLY_CONSTRUCTED ACTIVELY_BEING_CONSTRUCTED
Model = NBPCenter
Animation = NBPCenter.NBPCenter
AnimationMode = LOOP
Flags = ADJUST_HEIGHT_BY_CONSTRUCTION_PERCENT
End
ConditionState = AWAITING_CONSTRUCTION PARTIALLY_CONSTRUCTED ACTIVELY_BEING_CONSTRUCTED DAMAGED
Model = NBPCenter_D
Animation = NBPCenter_D.NBPCenter_D
AnimationMode = LOOP
Flags = ADJUST_HEIGHT_BY_CONSTRUCTION_PERCENT
End
ConditionState = AWAITING_CONSTRUCTION PARTIALLY_CONSTRUCTED ACTIVELY_BEING_CONSTRUCTED REALLYDAMAGED
Model = NBPCenter_E
Animation = NBPCenter_E.NBPCenter_E
AnimationMode = LOOP
Flags = ADJUST_HEIGHT_BY_CONSTRUCTION_PERCENT
End
ConditionState = AWAITING_CONSTRUCTION PARTIALLY_CONSTRUCTED ACTIVELY_BEING_CONSTRUCTED NIGHT
Model = NBPCenter_N
Animation = NBPCenter_N.NBPCenter_N
AnimationMode = LOOP
Flags = ADJUST_HEIGHT_BY_CONSTRUCTION_PERCENT
End
ConditionState = AWAITING_CONSTRUCTION PARTIALLY_CONSTRUCTED ACTIVELY_BEING_CONSTRUCTED NIGHT DAMAGED
Model = NBPCenter_DN
Animation = NBPCenter_DN.NBPCenter_DN
AnimationMode = LOOP
Flags = ADJUST_HEIGHT_BY_CONSTRUCTION_PERCENT
End
ConditionState = AWAITING_CONSTRUCTION PARTIALLY_CONSTRUCTED ACTIVELY_BEING_CONSTRUCTED NIGHT REALLYDAMAGED
Model = NBPCenter_EN
Animation = NBPCenter_EN.NBPCenter_EN
AnimationMode = LOOP
Flags = ADJUST_HEIGHT_BY_CONSTRUCTION_PERCENT
End
ConditionState = AWAITING_CONSTRUCTION PARTIALLY_CONSTRUCTED ACTIVELY_BEING_CONSTRUCTED SNOW
Model = NBPCenter_S
Animation = NBPCenter_S.NBPCenter_S
AnimationMode = LOOP
Flags = ADJUST_HEIGHT_BY_CONSTRUCTION_PERCENT
End
ConditionState = AWAITING_CONSTRUCTION PARTIALLY_CONSTRUCTED ACTIVELY_BEING_CONSTRUCTED SNOW DAMAGED
Model = NBPCenter_DS
Animation = NBPCenter_DS.NBPCenter_DS
AnimationMode = LOOP
Flags = ADJUST_HEIGHT_BY_CONSTRUCTION_PERCENT
End
ConditionState = AWAITING_CONSTRUCTION PARTIALLY_CONSTRUCTED ACTIVELY_BEING_CONSTRUCTED SNOW REALLYDAMAGED
Model = NBPCenter_ES
Animation = NBPCenter_ES.NBPCenter_ES
AnimationMode = LOOP
Flags = ADJUST_HEIGHT_BY_CONSTRUCTION_PERCENT
End
ConditionState = AWAITING_CONSTRUCTION PARTIALLY_CONSTRUCTED ACTIVELY_BEING_CONSTRUCTED NIGHT SNOW
Model = NBPCenter_NS
Animation = NBPCenter_NS.NBPCenter_NS
AnimationMode = LOOP
Flags = ADJUST_HEIGHT_BY_CONSTRUCTION_PERCENT
End
ConditionState = AWAITING_CONSTRUCTION PARTIALLY_CONSTRUCTED ACTIVELY_BEING_CONSTRUCTED NIGHT SNOW DAMAGED
Model = NBPCenter_DNS
Animation = NBPCenter_DNS.NBPCenter_DNS
AnimationMode = LOOP
Flags = ADJUST_HEIGHT_BY_CONSTRUCTION_PERCENT
End
ConditionState = AWAITING_CONSTRUCTION PARTIALLY_CONSTRUCTED ACTIVELY_BEING_CONSTRUCTED NIGHT SNOW REALLYDAMAGED
Model = NBPCenter_ENS
Animation = NBPCenter_ENS.NBPCenter_ENS
AnimationMode = LOOP
Flags = ADJUST_HEIGHT_BY_CONSTRUCTION_PERCENT
End
ConditionState = AWAITING_CONSTRUCTION
Model = NONE
End
AliasConditionState = AWAITING_CONSTRUCTION DAMAGED
AliasConditionState = AWAITING_CONSTRUCTION REALLYDAMAGED
AliasConditionState = AWAITING_CONSTRUCTION NIGHT
AliasConditionState = AWAITING_CONSTRUCTION NIGHT DAMAGED
AliasConditionState = AWAITING_CONSTRUCTION NIGHT REALLYDAMAGED
AliasConditionState = AWAITING_CONSTRUCTION SNOW
AliasConditionState = AWAITING_CONSTRUCTION SNOW DAMAGED
AliasConditionState = AWAITING_CONSTRUCTION SNOW REALLYDAMAGED
AliasConditionState = AWAITING_CONSTRUCTION NIGHT SNOW
AliasConditionState = AWAITING_CONSTRUCTION NIGHT SNOW DAMAGED
AliasConditionState = AWAITING_CONSTRUCTION NIGHT SNOW REALLYDAMAGED
AliasConditionState = SOLD
AliasConditionState = SOLD DAMAGED
AliasConditionState = SOLD REALLYDAMAGED
AliasConditionState = SOLD NIGHT
AliasConditionState = SOLD NIGHT DAMAGED
AliasConditionState = SOLD NIGHT REALLYDAMAGED
AliasConditionState = SOLD SNOW
AliasConditionState = SOLD SNOW DAMAGED
AliasConditionState = SOLD SNOW REALLYDAMAGED
AliasConditionState = SOLD NIGHT SNOW
AliasConditionState = SOLD NIGHT SNOW DAMAGED
AliasConditionState = SOLD NIGHT SNOW REALLYDAMAGED
End
Draw = W3DModelDraw ModuleTag_02
DefaultConditionState
Model = NBPCenter_A1
Animation = NBPCenter_A1.NBPCenter_A1
AnimationMode = MANUAL
Flags = START_FRAME_FIRST
End
AliasConditionState = NIGHT
AliasConditionState = SNOW
AliasConditionState = NIGHT SNOW
AliasConditionState = NIGHT DAMAGED
AliasConditionState = SNOW DAMAGED
AliasConditionState = NIGHT SNOW DAMAGED
AliasConditionState = NIGHT REALLYDAMAGED
AliasConditionState = SNOW REALLYDAMAGED
AliasConditionState = NIGHT SNOW REALLYDAMAGED
ConditionState = AWAITING_CONSTRUCTION
Model = NONE
End
AliasConditionState = AWAITING_CONSTRUCTION DAMAGED
AliasConditionState = AWAITING_CONSTRUCTION REALLYDAMAGED RUBBLE
AliasConditionState = AWAITING_CONSTRUCTION NIGHT
AliasConditionState = AWAITING_CONSTRUCTION NIGHT DAMAGED
AliasConditionState = AWAITING_CONSTRUCTION NIGHT REALLYDAMAGED RUBBLE
AliasConditionState = AWAITING_CONSTRUCTION SNOW
AliasConditionState = AWAITING_CONSTRUCTION SNOW DAMAGED
AliasConditionState = AWAITING_CONSTRUCTION SNOW REALLYDAMAGED RUBBLE
AliasConditionState = AWAITING_CONSTRUCTION NIGHT SNOW
AliasConditionState = AWAITING_CONSTRUCTION NIGHT SNOW DAMAGED
AliasConditionState = AWAITING_CONSTRUCTION NIGHT SNOW REALLYDAMAGED RUBBLE
AliasConditionState = SOLD
AliasConditionState = SOLD DAMAGED
AliasConditionState = SOLD REALLYDAMAGED
AliasConditionState = SOLD NIGHT
AliasConditionState = SOLD NIGHT DAMAGED
AliasConditionState = SOLD NIGHT REALLYDAMAGED
AliasConditionState = SOLD SNOW
AliasConditionState = SOLD SNOW DAMAGED
AliasConditionState = SOLD SNOW REALLYDAMAGED
AliasConditionState = SOLD NIGHT SNOW
AliasConditionState = SOLD NIGHT SNOW DAMAGED
AliasConditionState = SOLD NIGHT SNOW REALLYDAMAGED
ConditionState = AWAITING_CONSTRUCTION PARTIALLY_CONSTRUCTED ACTIVELY_BEING_CONSTRUCTED
Model = NBPCenter_A1
Flags = ADJUST_HEIGHT_BY_CONSTRUCTION_PERCENT
End
AliasConditionState = NIGHT AWAITING_CONSTRUCTION PARTIALLY_CONSTRUCTED ACTIVELY_BEING_CONSTRUCTED
AliasConditionState = SNOW AWAITING_CONSTRUCTION PARTIALLY_CONSTRUCTED ACTIVELY_BEING_CONSTRUCTED
AliasConditionState = NIGHT SNOW AWAITING_CONSTRUCTION PARTIALLY_CONSTRUCTED ACTIVELY_BEING_CONSTRUCTED
AliasConditionState = NIGHT DAMAGED AWAITING_CONSTRUCTION PARTIALLY_CONSTRUCTED ACTIVELY_BEING_CONSTRUCTED
AliasConditionState = SNOW DAMAGED AWAITING_CONSTRUCTION PARTIALLY_CONSTRUCTED ACTIVELY_BEING_CONSTRUCTED
AliasConditionState = NIGHT SNOW DAMAGED AWAITING_CONSTRUCTION PARTIALLY_CONSTRUCTED ACTIVELY_BEING_CONSTRUCTED
AliasConditionState = NIGHT REALLYDAMAGED AWAITING_CONSTRUCTION PARTIALLY_CONSTRUCTED ACTIVELY_BEING_CONSTRUCTED
AliasConditionState = SNOW REALLYDAMAGED AWAITING_CONSTRUCTION PARTIALLY_CONSTRUCTED ACTIVELY_BEING_CONSTRUCTED
AliasConditionState = NIGHT SNOW REALLYDAMAGED AWAITING_CONSTRUCTION PARTIALLY_CONSTRUCTED ACTIVELY_BEING_CONSTRUCTED
ConditionState = DOOR_1_OPENING
Model = NBPCenter_A1
Animation = NBPCenter_A1.NBPCenter_A1
AnimationMode = ONCE
Flags = START_FRAME_FIRST
End
AliasConditionState = NIGHT DOOR_1_OPENING
AliasConditionState = SNOW DOOR_1_OPENING
AliasConditionState = NIGHT SNOW DOOR_1_OPENING
AliasConditionState = NIGHT DAMAGED DOOR_1_OPENING
AliasConditionState = SNOW DAMAGED DOOR_1_OPENING
AliasConditionState = NIGHT SNOW DAMAGED DOOR_1_OPENING
AliasConditionState = NIGHT REALLYDAMAGED DOOR_1_OPENING
AliasConditionState = SNOW REALLYDAMAGED DOOR_1_OPENING
AliasConditionState = NIGHT SNOW REALLYDAMAGED DOOR_1_OPENING
ConditionState = DOOR_1_CLOSING
Model = NBPCenter_A1
Animation = NBPCenter_A1.NBPCenter_A1
AnimationMode = ONCE_BACKWARDS
Flags = START_FRAME_LAST
End
AliasConditionState = NIGHT DOOR_1_CLOSING
AliasConditionState = SNOW DOOR_1_CLOSING
AliasConditionState = NIGHT SNOW DOOR_1_CLOSING
AliasConditionState = NIGHT DAMAGED DOOR_1_CLOSING
AliasConditionState = SNOW DAMAGED DOOR_1_CLOSING
AliasConditionState = NIGHT SNOW DAMAGED DOOR_1_CLOSING
AliasConditionState = NIGHT REALLYDAMAGED DOOR_1_CLOSING
AliasConditionState = SNOW REALLYDAMAGED DOOR_1_CLOSING
AliasConditionState = NIGHT SNOW REALLYDAMAGED DOOR_1_CLOSING
ConditionState = DOOR_1_WAITING_OPEN
Model = NBPCenter_A1
Animation = NBPCenter_A1.NBPCenter_A1
AnimationMode = MANUAL
Flags = START_FRAME_LAST
End
AliasConditionState = NIGHT DOOR_1_WAITING_OPEN
AliasConditionState = SNOW DOOR_1_WAITING_OPEN
AliasConditionState = NIGHT SNOW DOOR_1_WAITING_OPEN
AliasConditionState = NIGHT DAMAGED DOOR_1_WAITING_OPEN
AliasConditionState = SNOW DAMAGED DOOR_1_WAITING_OPEN
AliasConditionState = NIGHT SNOW DAMAGED DOOR_1_WAITING_OPEN
AliasConditionState = NIGHT REALLYDAMAGED DOOR_1_WAITING_OPEN
AliasConditionState = SNOW REALLYDAMAGED DOOR_1_WAITING_OPEN
AliasConditionState = NIGHT SNOW REALLYDAMAGED DOOR_1_WAITING_OPEN
End
Draw = W3DModelDraw ModuleTag_03
DefaultConditionState
Model = NBPCenter_A2
Animation = NBPCenter_A2.NBPCenter_A2
AnimationMode = LOOP
Flags = START_FRAME_FIRST
End
ConditionState = DAMAGED
Model = NBPCenter_A2
Animation = NBPCenter_A2.NBPCenter_A2
AnimationMode = LOOP
Flags = START_FRAME_FIRST
End
ConditionState = REALLYDAMAGED
Model = NONE
End
ConditionState = AWAITING_CONSTRUCTION PARTIALLY_CONSTRUCTED ACTIVELY_BEING_CONSTRUCTED
Model = NBPCenter_A2
Animation = NBPCenter_A2.NBPCenter_A2
AnimationMode = LOOP
Flags = ADJUST_HEIGHT_BY_CONSTRUCTION_PERCENT
End
ConditionState = SOLD
Model = NONE
End
ConditionState = SOLD SNOW
Model = NONE
End
ConditionState = SOLD NIGHT
Model = NONE
End
ConditionState = SOLD NIGHT SNOW
Model = NONE
End
End
Draw = W3DModelDraw ModuleTag_04
AnimationsRequirePower = No
DefaultConditionState
Model = None
TransitionKey = DOWN_DEFAULT
End
ConditionState = NIGHT
Model = None
TransitionKey = DOWN_DEFAULT
End
ConditionState = SNOW
Model = None
TransitionKey = DOWN_DEFAULT
End
ConditionState = SNOW NIGHT
Model = None
TransitionKey = DOWN_DEFAULT
End
ConditionState = AWAITING_CONSTRUCTION PARTIALLY_CONSTRUCTED ACTIVELY_BEING_CONSTRUCTED
Model = NBPCenter_A4
Animation = NBPCenter_A4.NBPCenter_A4
AnimationMode = MANUAL
Flags = START_FRAME_LAST
TransitionKey = UP_DAY
End
ConditionState = NIGHT AWAITING_CONSTRUCTION PARTIALLY_CONSTRUCTED ACTIVELY_BEING_CONSTRUCTED
Model = NBPCenter_A4N
Animation = NBPCenter_A4N.NBPCenter_A4N
AnimationMode = MANUAL
Flags = START_FRAME_LAST
TransitionKey = UP_NIGHT
End
ConditionState = SNOW AWAITING_CONSTRUCTION PARTIALLY_CONSTRUCTED ACTIVELY_BEING_CONSTRUCTED
Model = NBPCenter_A4S
Animation = NBPCenter_A4S.NBPCenter_A4S
AnimationMode = MANUAL
Flags = START_FRAME_LAST
TransitionKey = UP_SNOW
End
ConditionState = SNOW NIGHT AWAITING_CONSTRUCTION PARTIALLY_CONSTRUCTED ACTIVELY_BEING_CONSTRUCTED
Model = NBPCenter_A4SN
Animation = NBPCenter_A4SN.NBPCenter_A4SN
AnimationMode = MANUAL
Flags = START_FRAME_LAST
TransitionKey = UP_SNOWNIGHT
End
TransitionState = DOWN_DEFAULT UP_DAY
Model = NBPCenter_A4
Animation = NBPCenter_A4.NBPCenter_A4
AnimationMode = ONCE
AnimationSpeedFactorRange = 1.0 1.0
Flags = START_FRAME_FIRST
End
TransitionState = DOWN_DEFAULT UP_NIGHT
Model = NBPCenter_A4N
Animation = NBPCenter_A4N.NBPCenter_A4N
AnimationMode = ONCE
AnimationSpeedFactorRange = 1.0 1.0
Flags = START_FRAME_FIRST
End
TransitionState = DOWN_DEFAULT UP_SNOW
Model = NBPCenter_A4S
Animation = NBPCenter_A4S.NBPCenter_A4S
AnimationMode = ONCE
AnimationSpeedFactorRange = 1.0 1.0
Flags = START_FRAME_FIRST
End
TransitionState = DOWN_DEFAULT UP_SNOWNIGHT
Model = NBPCenter_A4SN
Animation = NBPCenter_A4SN.NBPCenter_A4SN
AnimationMode = ONCE
AnimationSpeedFactorRange = 1.0 1.0
Flags = START_FRAME_FIRST
End
TransitionState = UP_DAY DOWN_DEFAULT
Model = NBPCenter_A4
Animation = NBPCenter_A4.NBPCenter_A4
AnimationMode = ONCE_BACKWARDS
AnimationSpeedFactorRange = 2.0 2.0
Flags = START_FRAME_LAST
End
TransitionState = UP_NIGHT DOWN_DEFAULT
Model = NBPCenter_A4N
Animation = NBPCenter_A4N.NBPCenter_A4N
AnimationMode = ONCE_BACKWARDS
AnimationSpeedFactorRange = 2.0 2.0
Flags = START_FRAME_LAST
End
TransitionState = UP_SNOW DOWN_DEFAULT
Model = NBPCenter_A4S
Animation = NBPCenter_A4S.NBPCenter_A4S
AnimationMode = ONCE_BACKWARDS
AnimationSpeedFactorRange = 2.0 2.0
Flags = START_FRAME_LAST
End
TransitionState = UP_SNOWNIGHT DOWN_DEFAULT
Model = NBPCenter_A4SN
Animation = NBPCenter_A4SN.NBPCenter_A4SN
AnimationMode = ONCE_BACKWARDS
AnimationSpeedFactorRange = 2.0 2.0
Flags = START_FRAME_LAST
End
End
Draw = W3DModelDraw ModuleTag_05
AnimationsRequirePower = No
MinLODRequired = MEDIUM
DefaultConditionState
Model = None
TransitionKey = DOWN_DEFAULT
End
ConditionState = NIGHT
Model = None
TransitionKey = DOWN_DEFAULT
End
ConditionState = SNOW
Model = None
TransitionKey = DOWN_DEFAULT
End
ConditionState = SNOW NIGHT
Model = None
TransitionKey = DOWN_DEFAULT
End
ConditionState = PARTIALLY_CONSTRUCTED
Model = NBPCenter_A6
Animation = NBPCenter_A6.NBPCenter_A6
AnimationMode = MANUAL
Flags = START_FRAME_LAST
TransitionKey = UP_DAY
ParticleSysBone = Dust01 BuildingDustChina
ParticleSysBone = Smoke01 BuildUpSmokeChina
ParticleSysBone = Smoke02 BuildUpSmokeChina
ParticleSysBone = Smoke03 BuildUpSmokeChina
ParticleSysBone = Smoke04 BuildUpSmokeChina
End
ConditionState = NIGHT PARTIALLY_CONSTRUCTED
Model = NBPCenter_A6N
Animation = NBPCenter_A6N.NBPCenter_A6N
AnimationMode = MANUAL
Flags = START_FRAME_LAST
TransitionKey = UP_NIGHT
ParticleSysBone = Dust01 BuildingDustChina
ParticleSysBone = Smoke01 BuildUpSmokeChina
ParticleSysBone = Smoke02 BuildUpSmokeChina
ParticleSysBone = Smoke03 BuildUpSmokeChina
ParticleSysBone = Smoke04 BuildUpSmokeChina
End
ConditionState = SNOW PARTIALLY_CONSTRUCTED
Model = NBPCenter_A6S
Animation = NBPCenter_A6S.NBPCenter_A6S
AnimationMode = MANUAL
Flags = START_FRAME_LAST
TransitionKey = UP_SNOW
ParticleSysBone = Dust01 BuildingSnowDust
ParticleSysBone = Smoke01 BuildUpSnowSmoke
ParticleSysBone = Smoke02 BuildUpSnowSmoke
ParticleSysBone = Smoke03 BuildUpSnowSmoke
ParticleSysBone = Smoke04 BuildUpSnowSmoke
End
ConditionState = SNOW NIGHT PARTIALLY_CONSTRUCTED
Model = NBPCenter_A6SN
Animation = NBPCenter_A6SN.NBPCenter_A6SN
AnimationMode = MANUAL
Flags = START_FRAME_LAST
TransitionKey = UP_SNOWNIGHT
ParticleSysBone = Dust01 BuildingNightSnowDust
ParticleSysBone = Smoke01 BuildUpNightSnowSmoke
ParticleSysBone = Smoke02 BuildUpNightSnowSmoke
ParticleSysBone = Smoke03 BuildUpNightSnowSmoke
ParticleSysBone = Smoke04 BuildUpNightSnowSmoke
End
TransitionState = DOWN_DEFAULT UP_DAY
Model = NBPCenter_A6
Animation = NBPCenter_A6.NBPCenter_A6
AnimationMode = ONCE
AnimationSpeedFactorRange = 1.0 1.0
Flags = START_FRAME_FIRST
End
TransitionState = DOWN_DEFAULT UP_NIGHT
Model = NBPCenter_A6N
Animation = NBPCenter_A6N.NBPCenter_A6N
AnimationMode = ONCE
AnimationSpeedFactorRange = 1.0 1.0
Flags = START_FRAME_FIRST
End
TransitionState = DOWN_DEFAULT UP_SNOW
Model = NBPCenter_A6S
Animation = NBPCenter_A6S.NBPCenter_A6S
AnimationMode = ONCE
AnimationSpeedFactorRange = 1.0 1.0
Flags = START_FRAME_FIRST
End
TransitionState = DOWN_DEFAULT UP_SNOWNIGHT
Model = NBPCenter_A6SN
Animation = NBPCenter_A6SN.NBPCenter_A6SN
AnimationMode = ONCE
AnimationSpeedFactorRange = 1.0 1.0
Flags = START_FRAME_FIRST
End
TransitionState = UP_DAY DOWN_DEFAULT
Model = NBPCenter_A6
Animation = NBPCenter_A6.NBPCenter_A6
AnimationMode = ONCE_BACKWARDS
AnimationSpeedFactorRange = 2.0 2.0
Flags = START_FRAME_LAST
End
TransitionState = UP_NIGHT DOWN_DEFAULT
Model = NBPCenter_A6N
Animation = NBPCenter_A6N.NBPCenter_A6N
AnimationMode = ONCE_BACKWARDS
AnimationSpeedFactorRange = 2.0 2.0
Flags = START_FRAME_LAST
End
TransitionState = UP_SNOW DOWN_DEFAULT
Model = NBPCenter_A6S
Animation = NBPCenter_A6S.NBPCenter_A6S
AnimationMode = ONCE_BACKWARDS
AnimationSpeedFactorRange = 2.0 2.0
Flags = START_FRAME_LAST
End
TransitionState = UP_SNOWNIGHT DOWN_DEFAULT
Model = NBPCenter_A6SN
Animation = NBPCenter_A6SN.NBPCenter_A6SN
AnimationMode = ONCE_BACKWARDS
AnimationSpeedFactorRange = 2.0 2.0
Flags = START_FRAME_LAST
End
End
Draw = W3DModelDraw ModuleTag_06
AnimationsRequirePower = No
DefaultConditionState
Model = None
TransitionKey = DOWN_DEFAULT
End
ConditionState = NIGHT
Model = None
TransitionKey = DOWN_DEFAULT
End
ConditionState = SNOW
Model = None
TransitionKey = DOWN_DEFAULT
End
ConditionState = SNOW NIGHT
Model = None
TransitionKey = DOWN_DEFAULT
End
ConditionState = SOLD
Model = NONE
End
ConditionState = ACTIVELY_BEING_CONSTRUCTED
Model = NBPCenter_A5
Animation = NBPCenter_A5.NBPCenter_A5
AnimationMode = LOOP
TransitionKey = UP_DAY
End
ConditionState = NIGHT ACTIVELY_BEING_CONSTRUCTED
Model = NBPCenter_A5N
Animation = NBPCenter_A5N.NBPCenter_A5N
AnimationMode = LOOP
TransitionKey = UP_NIGHT
End
ConditionState = SNOW ACTIVELY_BEING_CONSTRUCTED
Model = NBPCenter_A5S
Animation = NBPCenter_A5S.NBPCenter_A5S
AnimationMode = LOOP
TransitionKey = UP_SNOW
End
ConditionState = SNOW NIGHT ACTIVELY_BEING_CONSTRUCTED
Model = NBPCenter_A5SN
Animation = NBPCenter_A5SN.NBPCenter_A5SN
AnimationMode = LOOP
TransitionKey = UP_SNOWNIGHT
End
TransitionState = DOWN_DEFAULT UP_DAY
Model = NBPCenter_AB
Animation = NBPCenter_AB.NBPCenter_AB
AnimationMode = ONCE
AnimationSpeedFactorRange = 1.0 1.0
Flags = START_FRAME_FIRST
End
TransitionState = DOWN_DEFAULT UP_NIGHT
Model = NBPCenter_ABN
Animation = NBPCenter_ABN.NBPCenter_ABN
AnimationMode = ONCE
AnimationSpeedFactorRange = 1.0 1.0
Flags = START_FRAME_FIRST
End
TransitionState = DOWN_DEFAULT UP_SNOW
Model = NBPCenter_ABS
Animation = NBPCenter_ABS.NBPCenter_ABS
AnimationMode = ONCE
AnimationSpeedFactorRange = 1.0 1.0
Flags = START_FRAME_FIRST
End
TransitionState = DOWN_DEFAULT UP_SNOWNIGHT
Model = NBPCenter_ABSN
Animation = NBPCenter_ABSN.NBPCenter_ABSN
AnimationMode = ONCE
AnimationSpeedFactorRange = 1.0 1.0
Flags = START_FRAME_FIRST
End
TransitionState = UP_DAY DOWN_DEFAULT
Model = NBPCenter_AB
Animation = NBPCenter_AB.NBPCenter_AB
AnimationMode = ONCE_BACKWARDS
AnimationSpeedFactorRange = 2.0 2.0
Flags = START_FRAME_LAST
End
TransitionState = UP_NIGHT DOWN_DEFAULT
Model = NBPCenter_ABN
Animation = NBPCenter_ABN.NBPCenter_ABN
AnimationMode = ONCE_BACKWARDS
AnimationSpeedFactorRange = 2.0 2.0
Flags = START_FRAME_LAST
End
TransitionState = UP_SNOW DOWN_DEFAULT
Model = NBPCenter_ABS
Animation = NBPCenter_ABS.NBPCenter_ABS
AnimationMode = ONCE_BACKWARDS
AnimationSpeedFactorRange = 2.0 2.0
Flags = START_FRAME_LAST
End
TransitionState = UP_SNOWNIGHT DOWN_DEFAULT
Model = NBPCenter_ABSN
Animation = NBPCenter_ABSN.NBPCenter_ABSN
AnimationMode = ONCE_BACKWARDS
AnimationSpeedFactorRange = 2.0 2.0
Flags = START_FRAME_LAST
End
End
PlacementViewAngle = -45
DisplayName = OBJECT:PropagandaCenter
Side = China
EditorSorting = STRUCTURE
Prerequisites
Object = ChinaWarFactory
End
BuildCost = 2400
BuildTime = 4.0
EnergyProduction = -2
VisionRange = 200.0
ShroudClearingRange = 200
ArmorSet
Conditions = None
Armor = StructureArmorTough
DamageFX = StructureDamageFXNoShake
End
CommandSet = ChinaPropagandaCenterCommandSet
ExperienceValue = 200 200 200 200
VoiceSelect = PropagandaCenterSelect
SoundOnDamaged = BuildingDamagedStateLight
SoundOnReallyDamaged = BuildingDestroy
UnitSpecificSounds
UnderConstruction = UnderConstructionLoop
End
KindOf = PRELOAD STRUCTURE SELECTABLE IMMOBILE SCORE CAPTURABLE FS_TECHNOLOGY MP_COUNT_FOR_VICTORY FS_ADVANCED_TECH FS_FACTORY AUTO_RALLYPOINT
Body = StructureBody ModuleTag_07
MaxHealth = 9000.0
InitialHealth = 9000.0
SubdualDamageCap = 1200
SubdualDamageHealRate = 500
SubdualDamageHealAmount = 100
End
Behavior = DefaultProductionExitUpdate ModuleTag_10
UnitCreatePoint = X:0.0 Y:45.0 Z:0.0
NaturalRallyPoint = X:57.0 Y:45.0 Z:0.0
End
Behavior = ProductionUpdate ModuleTag_11
NumDoorAnimations = 1
DoorOpeningTime = 3250
DoorWaitOpenTime = 3000
DoorCloseTime = 4000
ConstructionCompleteDuration = 1500
End
Behavior = DestroyDie ModuleTag_12
End
Behavior = FXListDie ModuleTag_14
DeathFX = FX_CommandCenterDeath
End
Behavior = GenerateMinefieldBehavior ModuleTag_15
TriggeredBy = Upgrade_ChinaMines
MineName = ChinaStandardMine
SmartBorder = Yes
AlwaysCircular = Yes
Upgradable = Yes
UpgradedTriggeredBy = Upgrade_ChinaEMPMines
UpgradedMineName = ChinaEMPMine
End
Behavior = FlammableUpdate ModuleTag_17
AflameDuration = 5000
AflameDamageAmount = 5
AflameDamageDelay = 500
End
Behavior = TransitionDamageFX ModuleTag_18
DamagedParticleSystem1 = Bone:None RandomBone:No PSys:StructureTransitionMediumSmoke
DamagedParticleSystem2 = Bone:None RandomBone:No PSys:SootySmokeColumn02
ReallyDamagedParticleSystem1 = Bone:None RandomBone:No PSys:StructureTransitionMediumSmoke
ReallyDamagedParticleSystem2 = Bone:None RandomBone:No PSys:StructureTransitionMediumExplosion
ReallyDamagedParticleSystem3 = Bone:None RandomBone:No PSys:StructureTransitionMediumShockwave
ReallyDamagedParticleSystem4 = Bone:None RandomBone:No PSys:ForwardLightSmokePuffs
ReallyDamagedParticleSystem5 = Bone:None RandomBone:No PSys:SootySmokeColumn03
End
Behavior = CommandSetUpgrade ModuleTag_19
TriggeredBy = Upgrade_ChinaPropagandaCenterDownCommandSet
RemovesUpgrades = Upgrade_CpgUpCommandSet
CommandSet = ChinaPropagandaCenterDownBuildingsCommandSet
End
Behavior = CommandSetUpgrade ModuleTag_20
TriggeredBy = Upgrade_CpgUpCommandSet
RemovesUpgrades = Upgrade_ChinaPropagandaCenterDownCommandSet Upgrade_CpgUpCommandSet
CommandSet = ChinaPropagandaCenterCommandSet
End
Behavior = CommandSetUpgrade ModuleTag_21
TriggeredBy = Upgrade_ChinaPropagandaCenterDownCommandSetUpgrade
RemovesUpgrades = Upgrade_CpgUpCommandSetUpgrade
CommandSet = ChinaPropagandaCenterDownBuildingsCommandSetUpgrad e
End
Behavior = CommandSetUpgrade ModuleTag_22
TriggeredBy = Upgrade_CpgUpCommandSetUpgrade
RemovesUpgrades = Upgrade_ChinaPropagandaCenterDownCommandSetUpgrade Upgrade_CpgUpCommandSetUpgrade
CommandSet = ChinaPropagandaCenterCommandSetUpgrade
End
;Behavior = ProductionUpdate ModuleTag_23
; MaxQueueEntries = 1; For the command set switching upgrade
;End
Behavior = CommandSetUpgrade ModuleTag_25
CommandSet = ChinaPropagandaCenterCommandSetUpgrade
TriggeredBy = Upgrade_ChinaMines
End
Behavior = ArmorUpgrade ModuleTag_26
TriggeredBy = Upgrade_ChinaEMPMines
End
Behavior = DefectorSpecialPower ModuleTag_27
SpecialPowerTemplate = SpecialPowerDefector
End
Geometry = BOX
GeometryMajorRadius = 33.0
GeometryMinorRadius = 57.0
GeometryHeight = 40.0
GeometryIsSmall = No
Shadow = SHADOW_VOLUME
BuildCompletion = PLACED_BY_PLAYER
End
===============================================
;--------------------中国信息中心建造預設單位-------------------------
CommandButton Command_UpgradeCpgUpCommandSetUpgrade
Command = OBJECT_UPGRADE
Upgrade = Upgrade_CpgUpCommandSetUpgrade
TextLabel = CONTROLBAR:UpgradeCpgUpCommandSet
ButtonImage = WarUp
ButtonBorderType = UPGRADE ; Identifier for the User as to what kind of button this is
DescriptLabel = CONTROLBAR:ToolTipUpgradeCpgUpCommandSet
End

;--------------------中国信息中心建造新單位-------------------------
CommandButton Command_UpgradeChinaPropagandaCenterDownCommandSet
Command = OBJECT_UPGRADE
Upgrade = Upgrade_ChinaPropagandaCenterDownCommandSet
TextLabel = CONTROLBAR:UpgradeCpgDownCommandSet
ButtonImage = WarDown
ButtonBorderType = UPGRADE ; Identifier for the User as to what kind of button this is
DescriptLabel = CONTROLBAR:ToolTipUpgradeCpgDownCommandSet
End

;--------------------中国信息中心建造新單位-------------------------
CommandButton Command_UpgradeChinaWarFactoryDownCommandSetUpgrad e
Command = OBJECT_UPGRADE
Upgrade = Upgrade_ChinaWarFactoryDownCommandSetUpgrade
TextLabel = CONTROLBAR:UpgradeCpgDownCommandSet
ButtonImage = WarDown
ButtonBorderType = UPGRADE ; Identifier for the User as to what kind of button this is
DescriptLabel = CONTROLBAR:ToolTipUpgradeCpgDownCommandSet
End

CommandSet ChinaPropagandaCenterCommandSet
1 = Command_Defector
2 = Command_ConstructChinaVehiclePOWTruck
3 = Command_UpgradeChinaNationalism
4 = Command_UpgradeChinaStunBullets
5 = Command_UpgradeChinaSubliminalMessaging
6 = Command_UpgradeChinaChainGuns
7 = Command_UpgradeChinaBlackNapalm
8 = Command_UpgradeChinaAircraftArmor
9 = Command_UpgradeChinaMigAmmo
10 = Command_UpgradeAmericaCompositeArmor
11 = Command_UpgradeAmericaAdvancedTraining
12 = Command_UpgradeChinaMines
13 = Command_UpgradeChinaPropagandaCenterDownCommandSet
;13 = Command_SetRallyPoint
14 = Command_Sell
End

CommandSet ChinaPropagandaCenterCommandSetUpgrade
1 = Command_Defector
2 = Command_ConstructChinaVehiclePOWTruck
3 = Command_UpgradeChinaNationalism
4 = Command_UpgradeChinaStunBullets
5 = Command_UpgradeChinaSubliminalMessaging
6 = Command_UpgradeChinaChainGuns
7 = Command_UpgradeChinaBlackNapalm
8 = Command_UpgradeChinaAircraftArmor
9 = Command_UpgradeChinaMigAmmo
10 = Command_UpgradeAmericaCompositeArmor
11 = Command_UpgradeAmericaAdvancedTraining
12 = Command_UpgradeEMPMines
13 = Command_UpgradeChinaPropagandaCenterDownCommandSet Upgrade
;13 = Command_SetRallyPoint
14 = Command_Sell
End


;--------------------中国信息中心建造新單位-------------------------
CommandSet ChinaPropagandaCenterDownBuildingsCommandSet
1 = Command_UpgradeComancheRocketPods
2 = Command_UpgradeAmericaLaserMissiles
3 = Command_UpgradeAmericaCountermeasures
4 = Command_UpgradeAmericaBunkerBusters
11 = Command_SetRallyPoint
12 = Command_UpgradeChinaMines
13 = Command_UpgradeWarUpCommandSet
14 = Command_Sell
End

;--------------------中国信息中心建造新單位-------------------------
CommandSet ChinaPropagandaCenterDownBuildingsCommandSetUpgrad e
1 = Command_UpgradeComancheRocketPods
2 = Command_UpgradeAmericaLaserMissiles
3 = Command_UpgradeAmericaCountermeasures
4 = Command_UpgradeAmericaBunkerBusters
11 = Command_SetRallyPoint
12 = Command_UpgradeEMPMines
13 = Command_UpgradeWarUpCommandSetUpgrade
14 = Command_Sell
End

;--------------------中国信息中心建造預設單位-------------------------
Upgrade Upgrade_CpgUpCommandSetUpgrade
Type = OBJECT
BuildTime = 0.0
BuildCost = 0
ButtonImage = CpgUp
End

;--------------------中国信息中心建造新單位-------------------------
Upgrade Upgrade_ChinaPropagandaCenterDownCommandSet
Type = OBJECT
BuildTime = 0.0
BuildCost = 0
ButtonImage = CpgDown
End

;--------------------中国信息中心建造新單位-------------------------
Upgrade Upgrade_ChinaPropagandaCenterDownCommandSetUpgrade
Type = OBJECT
BuildTime = 0.0
BuildCost = 0
ButtonImage = CpgDown
End
===============================================
Release Crash at Fri Aug 06 12:11:13 2004
; Reason Error parsing INI file 'Data\INI\Upgrade.ini' (Line: 'Upgrade Upgrade_ChinaPropagandaCenterDownCommandSetUpgrade ')


Last error:


Current stack:
===============================================
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