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Old 08-06-2004, 12:57 PM   #9 (permalink)
Ambershee
Senior Member
 
Join Date: Apr 2003
Location: Derby, UK / Den Haag, NL
Posts: 590
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Yeah, but you KNOW why Valve is interested in the mod community. They like to steal mods for a very low price then market them for a stupidly high profit. I can't stand that sort of corporate attitude.

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The point of this post is how fps games bend over backwards to support modders, and in the end modders can do practically anything they imagine.
They don't really, FPS titles work VERY differently from RTS titles, and so you don't get much soft architecture to work with. You instead get a very limited public source released in the SDK. Lets talk Quake III for example. They released a public source code over a YEAR after the game, the Radiant map editor is a difficult editor to use with military grade system requirements (as it's just the exact tool used to build the original Q3 maps with no additional twiddly bits) - no documentation and that's it.
Whereas CnC Generals comes with a very nice WYSIWYG map editor, and easily modified ini soft architecture to cover a variety of means. It's an RTS game, if they release their source, they've pretty much released their game entirely for free, and they're not going to do that now are they?

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CNC games get no support like that, the closest thing we got was a half-assed -mod command.
I wouldn't want to see mod teams getting support like that, especially not for such an entry-level editing style - it's under normal circumstances plain not worth it. Valve has only done so because they know that they can make money out of higher profile mod teams.
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