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Old 08-06-2004, 06:49 PM   #15 (permalink)
Ambershee
Senior Member
 
Join Date: Apr 2003
Location: Derby, UK / Den Haag, NL
Posts: 590
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Quote:
you can mod the first c&c ok its not calle dini edited but the basics are exactly the same
Well, they are similar, as are the Dune RTS games. It's still a configuration file that you edit, not any actual real 'code'.

Quote:
well not really complicated theres just a hell of a lot more of it. and much more animation and things
No, just more complicated. There doesn't have to be a lot more of it if you do it well either - the weapons I coded for Dh1 were only about ten lines of text some of 'em (minus projectiles, projectile movement etc, lol)

Quote:
so its a trade off like ambershee said (by the way hows those poly counts going) its easier to mod this game but u cant do as much. its harder to mod say ut2k4 but u can make almost anything u want.
Yep, definitely a trade off. If you're really desperate to make a totally custom RTS, do it for an FPS engine (Torque or OGRE are actually very good starting points, lol).

The polycounts are getting there with no real loss of detail *phew*. I've also got a few cool beans stuff going, like a planet with axial rotation and seperate atmosphere with cloud cover, but i'll show that off later when it's ready, mwahahahaa.
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