View Single Post
Old 08-08-2004, 05:07 AM   #18 (permalink)
Whiteboy
Senior Member
 
Join Date: Jan 2004
Location: Land of the babes
Posts: 1,112
Send a message via Yahoo to Whiteboy
Default

Quote:
Originally Posted by Rulke
Instead of causing the chopper to deploy into a weak building that will drop a crate when you fire on it and destroy it, you could give it almost no armor or strength, make it invisible and give it damage on the buildup anim, like the MAD tank in the tutorial section. This way the chopper would seem to deploy into a cash crate (if you have CarriesCrate=yes and CrateBeneathIsMoney=yes.) I think they are the right tags.
Nice in theory, but I think seeing a chopper deploy directly into a crate would look "weird", and I think it would be better if the players had control over when the crate is dropped (money crates can disappear after time I think).

But you have raised the point: what if there are no attack-capable units around to destroy the aid package? Well, firstly I'd say that the palyer that deployed the chopper might be able to help his unfortunate ally in destroying the crate, and secondly, the said unfortunate ally would already be done for if he can't provide a single attack-capable unit to destroy it, so why would he need the money? I can't think of any situations where breaking open the aid package would be annoying... well not right now anyway.

Still, the MAD Tank thing could work.
Whiteboy is offline   Reply With Quote