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Originally Posted by AntiSocialKindaGuy
So is there no way of preventing one-hit-kills to infantry within a building, either by damaging as opposed to killing a unit or reducing the chance to hit? :\
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The only possible theory would be to either
a) Edit the damage values to be lower (but that has it's own problems)
or
b) In Armor.Ini change the damage type to be around 30 - 50%
It's all theory though