Some modules might require that object to be a structure though (maybe a structure body module or a kindof= STRUCTURE), for example I couldn't get my ranger to spawn burton's or other units.
This can be of some importance if we can make use of all the possibilitiies, like when we plan about mods make sure we are not constrained by old thoughts like planning structures as structures, units as units and infantry and infantry. Hmm, many behaviors can be mixed together, maybe those of projectiles and crates too, since they are all objects.
Crates look a bit complicated to me though ... - .-
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