Thread: A MAD Problem
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Old 08-14-2004, 09:29 AM   #1 (permalink)
DvD-IT
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Join Date: Aug 2004
Location: Italy
Posts: 63
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Default A MAD Problem

I tried to recreate the MAD tank but instead of exploding it does Internal Error!
There are 2 problems: The "auto-damage" doesnt'work (as I had to fire the building with one unit to destroy it) and the warhead too. If I use a "standard" warhead (one of the original game) it works. If I create one, even duplicating an existing one (and adding it to a new warhead line), it doesn't.

;;;;;;;;;;;;;;;;IN RULES.INI;;;;;;;;;;;;;;;

Code:
;BUILDINGS
306=MadExplode ;the boom

;VEHICLES
59=MAD ; the vehicle

;WARHEADS
73=MADNUKE

;ANIMATIONS
970=MAD_A

[MAD]
UIName=Name:MAD
Name=Mad Tank
Category=AFV
Strength=300
Explodes=yes
Prerequisite=NAWEAP,NATECH
CrateGoodie=yes
Armor=concrete
TechLevel=7
Sight=6
Speed=5
Owner=Russians,Confederation,Africans,Arabs
RequiredHouses=Russians
Cost=3000
Points=60
ROT=5
DeploysInto=MadExplode
Crusher=yes
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenSovVehicleSelect
VoiceMove=GenSovVehicleMove
VoiceAttack=GenSovVehicleAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=ApocalypseMoveStart
MaxDebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Weight=4.5
MovementZone=Destroyer
ThreatPosed=40	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
AllowedToStartInMultiplayer=no
ZFudgeColumn=9
ZFudgeTunnel=15
Size=6


[MadExplode]
UIName=Name:MadExplode
Name=KABOOM!
Strength=1
Armor=none
RadarInvisible=yes
Primary=MADBomb
Selectable=no
ClickRepairable=no
ICBMLauncher=yes
Repairable=no
LegalTarget=no
Insignificant=yes
Nominal=no
TechLevel=-1
Adjacent=0
BaseNormal=no
Sight=0
Owner=Russians,Confederation,Africans,Arabs
RequiredHouses=Russians
Cost=0
Points=0
Power=0
Capturable=false
Spyable=false
Crewed=no
ThreatPosed=0
SpecialThreatValue=1
AIBuildThis=no
DeathWeapon=MADBomb



;;;;WEAPONS;;;;

[MADBomb]
Damage=2000
ROF=1
Range=4
Speed=1
AreaFire=yes
Suicide=yes
Projectile=InvisibleLow
Warhead=MADNUKE



;;;;WARHEAD::::

[MADNUKE]
CellSpread=35
CellInset=3
PercentAtMax=.5
WallAbsoluteDestroyer=yes
Wood=yes
Rocker=yes
Verses=0%,0%,0%,100%,100%,50%,100%,85%,50%,100%,100%
Sparky=no
Tiberium=yes
ShakeXlo=10
ShakeXhi=10
ShakeYlo=10
ShakeYhi=20
;;;;;;;;;;;;;;;;;ART.INI;;;;;;;;;;;;;;;;;;;;;

Code:
[MadExplode]
Image=none
Buildup=none
ActiveAnim=MAD_A

[MAD_A]
Rate=300
Damage=150
----------------------THE END-------------------


So, where's the wrong point?
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