Thread: A MAD Problem
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Old 08-15-2004, 11:24 AM   #11 (permalink)
DvD-IT
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Join Date: Aug 2004
Location: Italy
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i'm sorry if i bother you so much but i must solve this problem.
Well i renamed MadExplode in NADEXP in Rules.ini and in Art.ini. The activeanim attached to the unit works, but the building simply doesn't explode now. It displays zero hit points when selected ( displayed as only one green cube - it is showed on the last frame of every building being destroyed) and it can't do any action, it is like it was never existed. Units can pass through or fire at it like firing at anything.
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