It can now automatically detect all buildable units and also detect owner and other thingys like if its a balloonhover or harvester or naval unit etc. This program will first open a rules(md).ini and then check for all buildable infantry, vehicle and aircraft. Then it categorize vehicles as Attack vehicle, Harvesters, BalloonHover, Aircraft (consiered aircraft), Transport vehicle (both land and air) and Naval Unit. Also the program categorize all units into three default sides, allies, soivets and yuri. U can also categorize the units into more ten custom sides (if disable all default sides) manually.
Anyway there is a problem detecting some unit owner (eg ADOG, ENGINEER etc. as they r side specific). So, when the owner detection is completed then the undetected units will remain as mod unit. U can then move them into the default/custom sides manually.
As i'm doing more cateorized AI, so i'm working back on the TaskForce generator. After that i'll start TeamTypes generator.
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