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Old 08-22-2004, 09:00 AM   #1 (permalink)
heartless_ali
Senior Member
 
Join Date: Mar 2004
Location: England
Posts: 158
Default ANTI-missile vulcan cannon, any use to you?

here i made a vulcan cannon, like they use on ships, the british one is called the Goalkeeper, it stops incomming missiles well its basicly a ultra rapid massive mini gun that blows them out of the air, i used the properties of the paladin tank lazer, so it kills men but u can stop that if u want, it stops most missiles but can be over wheolm, but u can set it to be as weak or as powerful as u want, here it is

this part goes in fractionUnit.ini on the unit

Behavior = PointDefenseLaserUpdate ModuleTag_06.5
WeaponTemplate = GoalKeeper
PrimaryTargetTypes = BALLISTIC_MISSILE SMALL_MISSILE
SecondaryTargetTypes = INFANTRY
ScanRate = 500
ScanRange = 220.0
PredictTargetVelocityFactor = 3.0
End

and this part goes in weapons.ini i dont know if its of any use to you

Weapon GoalKeeper
PrimaryDamage = 105.0
PrimaryDamageRadius = 0.0
AttackRange = 300.0
DamageType = COMANCHE_VULCAN
DeathType = NORMAL
WeaponSpeed = 999999.0 ; dist/sec
DelayBetweenShots = 1 ; time between shots, msec
ClipSize = 0 ; how many shots in a Clip (0 == infinite)
ClipReloadTime = 0 ; how long to reload a Clip, msec
AcceptableAimDelta = 360 ; Don't need to turn at all.
AntiSmallMissile = Yes
AntiProjectile = Yes
FireFX = WeaponFX_Comanche20mmCannonFire
FireSound = GattlingCannonWeapon
End

here u go :P
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