Quote:
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Originally Posted by ImmoMan
Quote:
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Originally Posted by DJRowley
Basically, to calculate damage, imagine a circle with the Secondary Damage radius. Everything within this circle will recieve the Secondary Damage. Now imagine another circle with the primary damage radius. Everything within this circle will recieve the Primary Damage in addition to the Secondary Damage.
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I have to correct you there. Primary damage doesn't add up to the secondary. To try it, just set PrimaryDamage=10, PrimaryDamageRadius=20, SecondaryDamage=999999 and SecondaryDamageRadius = 200. Then fire the weapon at a tank. Everything else will blow up, but the tank will suffer a small amount of damage.
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Oh. Ooops

That gives me an idea for a new weapon actually... :devil: