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Old 09-01-2004, 11:34 AM   #1 (permalink)
CodeCat
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Join Date: May 2003
Location: Eindhoven, Netherlands
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Default Naval Yard (again...)

For ReGeneration I'm trying to figure out how to properly do the naval yard. Currently I have a Sub Pen that is partially built on water (because its geometry doesn't match with the model), but the submarines it builds appear on water. The subs can move around only on water too, so there's no problem there. The real problem is a well-known one: if you build the pen on land only, the subs it builds can move around on land. The subs have only WATER as their locomotor surface, so it's not that anyway.

I remember from a long time ago that Henford had a correct naval yard working, but that he didn't want to share his code (and DZ got angry at him). Anyway, IIRC Fallout is dead now, so I suppose Henford (if he's still around anyway) should release this code. If someone has it or knows where it is, please tell me.

Another option to solve this would be somehow to get naval units to explode if they're built on land. I was thinking of the way paratroopers die if they're dropped on a cliff or on water. Maybe this would be possible to do for ships: if they appear on land, they explode. I don't really know what triggers this, as the subs have only WATER, but they don't die. They can even move around on land! LtZack tried to help me out a bit, but it didn't work.

So if there's anyone who has any hints, tips, experiences, whatever, that can get this working a bit better, I'd GREATLY appreciate it.
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