The maps may call the existing AI elements and expect them to behave in a certain way (Example: the map calls the trigger which tells 3 kirovs to fly towards your base. If you changed the taskforce to be, say, 2 GI, the trigger would not be carried out in naval maps, possibly causing the AI to get stuck). So, you should leave those original IDs in there, uncorrected. Just make up as many new IDs as you need. You can tweak the taskforces' quantities, but don't overdo that.
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