Henford also did not reach perfection. The last (and only) thing I read about how he did it would be the following:
Quote:
|
Originally Posted by Henford
Pretty much it involves changing the actual surface type for water and defining it as a different surface. My naval code will not work on regular Generals maps. Currently I only have 1 map it will work on, a simple one I have built myself.
|
Searching for a way to implement naval into Generals/Zero Hour has never resulted in a solid solution. Maybe it's time to let it go and face the fact that the engine is not suitable for it.