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Old 09-02-2004, 12:13 AM   #23 (permalink)
Mercury
Junior Member
 
Join Date: Jul 2004
Posts: 26
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Ok well. When I modify existing TaskForce (I'll use 0A86ACAC-G as an example)
Quote:
4,MTNK
1,MGTK
1,SREF
And I want to add a new group of units, lets say 5 Rocketeers

So I type this:
Quote:
4,MTNK
1,MGTK
1,SREF
5,JUMPJET
And press SAVE

To see changes I re-select the same TaskForce and I see this:
Quote:
4,MTNK
1,MGTK
1,SREF
-1
Correct me if I'm doing something wrong.

Another bug I observed:

When editing any ScriptType, I'll use the following as an example
Quote:
Gather
Attack factories
Repeat until success
Attack base defenses
Attack structures
Attack anything
If I choose to delete actions such as : "Attack base defenses" and "Attack structures", after refreshing I see this:
Quote:
Gather
Attack factories
Repeat until success
Attack anything
Stop attacking
Stop attacking
And after opening modified aimd.ini I observe the following changes:
Quote:
[0ABA756C-G]
Name=General Fast Factory Attack
0=53,0
1=0,6
2=49,0
3=0,1
4=
5=
So instead of deleting actions completely, the program creates 2 new blank actions.

I'm using AIEditor V2 Versin 0.25 [second alpha]

I also observed this bug, which is weird: when I double click on any unit ID in the list of available units that can be added into TaskForce, the list of units transforms into a list of available TeamTypes

I didn't observe any bugs when editing Triggers.

I hope these are helpful. I figured the program isn't finished and TaskForce/TeamType/SriptType editing isn't supported yet. Again tell me if I'm not using the program correctly. I think AIeditor is a great idea, and your is very user-friendly. If I find more bugs, I'll let you know.
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