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Old 09-09-2004, 05:54 PM   #31 (permalink)
Mercury
Junior Member
 
Join Date: Jul 2004
Posts: 26
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Well I guess I'll be your official tester . Alpha 3 is much better, but bugs still exist. I will report them here as soon as I find more. Ok here goes!

BUGS:

Bug 1:
When creating blank TaskForce/TeamType/ScriptType by pressing button "new", the resulting TaskForce/TeamType/ScriptType is cloned instead. So in a way "new" = "clone", as they perform the same function.

Bug 2: Still exists from alpha 2. When double-clicking on any unit ID from the list "Unit to add", that list becomes the list of all available TeamTypes. Basically instead of Unit IDs such as E1, GGI, JUMPJET, you get hexadecimal IDs of TeamTypes.

Bug 3: A lot of bugs are associated with "delete" function. It's even hard to find what the actual problem is or how it results.
* When deleting ScriptTypes, the following entries don't get refreshed: "Name", "Action", "Translation"
* When deleting TeamTypes the following situation occurs:
Let's say this is the list of TeamTypes:
Quote:
00001
00002
00003
00004
00005
00006
After I delete 00001, the following is a resulting list:
Quote:
00006
00002
00003
00004
00005
Next if I delete 00002, the list becomes:
Quote:
00006
00005
00003
00004
And so on... You get the idea.

* Additionally after deleting TeamTypes, the program prevents the user from using "Up" and "Down" button on a keyboard to scroll through the remaining TeamTypes. In a situation above for example, I would only be able to switch between 00006 and 00005. The rest I could only select manually (Without using "Up" and "Down")
* Some bugs result from deleting TeamType "<none>"
You should get rid of it, as there is no real use to it.

I'll report more bugs once/if I find them.

Possible Improvements:
* Horizontal scroller for Triggers !!!
* The list of parameters for each action is missing.
* The ability to change the order of Triggers.
* Get rid of <none> TeamType
* The documentation for certain actions is not complete. For example:
Quote:
Attack Target Type. NOTE: in Yuri's Revenge, Occupiable structures are defined by having CanOccupyFire=yes set instead of CanBeOccupied=yes. This instructs the TeamType to use the TaskForce to approach and attack the target specified by the second parameter. The following are the target types which can be used:
Incomplete! There is nothing written after ":" You forgot to specify which Target Types there are.

Also I have one question: What is Stock AI Information file?
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