Transport behavior to get something else
I'm trying to make it so that instead of the minigunners in the Infantry General's troop crawler there are mines. For some reason it's not working.Behavior = TransportContain ModuleTag_06
PassengersAllowedToFire = Yes
Slots = 5
InitialPayload = ATMine 5
ScatterNearbyOnExit = Yes
HealthRegen%PerSec = 10
DamagePercentToUnits = 50% ;10%
--> AllowInsideKindOf = STICK_TO_TERRAIN_SLOPE IMMOBILE
ExitDelay = 250
NumberOfExitPaths = 3 ; Defaults to 1. Set 0 to not use ExitStart/ExitEnd, set higher than 1 to use ExitStart01-nn/ExitEnd01-nn
GoAggressiveOnExit = Yes ; AI Will tell people to set their mood to Aggressive on exiting
ArmedRidersUpgradeMyWeaponSet = Yes
End
Look what I have in Allowinside kindof. The actual mine objects kind of is this
KindOf = STICK_TO_TERRAIN_SLOPE IMMOBILE
It does not work! I just see an open slot instead of the mine being there. any ideas?
P.S. I tried playing with the kindof thing, but that didnt help me.
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