^ Its slightly more complicated than that. I did it in Pro:Gen - if you take a look in NatureProp.INI you will see that pretty much most of the trees in the game have been redefined. Every tree is 'remapped' (reskinned) to the GenericOptTree object, which is a KindOf = OPTIMIZED_TREE. Change that tree entry so it matches the GenericTree from vanilla Generals and you get the effects back but with a *slight* hit on framerates thats hardly noticeable in ZH because of the other optimizations.
In short, you need to reskin all the trees to GenericTree instead of GenericOptTree that ZH uses in NatureProp.INI.
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