View Single Post
Old 09-14-2004, 04:03 AM   #8 (permalink)
Ambershee
Senior Member
 
Join Date: Apr 2003
Location: Derby, UK / Den Haag, NL
Posts: 590
Default

Quote:
Well I felt someone should start a thread wholly devoted to throwing around ideas for various mod projects for B4ME. Well we are still in the dark about what can be done and what is out of the question, neverless would make sense to start putting some teams and projects together.
Sounds like a plan to me, it always pays to share what we work out

Quote:
I assume after it comes out the first modders will probably want to elaborate on existing factions. Makes sense, alot less work till we figure it all out.
I've seen a fair bit of that on BfME modding sites already actually, but very little of anything non-ME, so you're probably right on that score, although personally I think the TC'ability of BfME should be more abused, lol.

Quote:
I firmly believe modeling will turn into a nightmare now with primary units being infantry. *gulp* It may take months to do one "decent" infantry model with skinning and animations.
That could very well be - organics aren't the easiest thing to work with as we all know - and the poly limits on models varies wildly - basic infantry are very low poly, but heroes are far more detailed. I suppose it'll also depend on how much work you're willing to put into making it run efficiently.

Quote:
Well, I hope others feed off this and expand on it. I'd like to be part of a mod for B4ME but not lead one. So people step up and feed into this so we can all get a jump on things.
Makes a change, lol - most people want to lead the team or be responsible for the concept. You're already familiar with DH anyway !

Quote:
A total TC for BFME would be great in the theme of the Civil War. Prob is alot of people who play it aren't American and prob wcouldn't care. I thought of that idea for Generals but I'm not an infantry modeler so no chance there.
Well, I'm not in the US - but it certainly makes for different gameplay and it could potentially look great, but it's not an easy product to snap out. People seem to be far more interested in the cliched modern war / vietnam / WW1/2 mods

Quote:
BFME is Infantry heavy so all those tank modelers better learn to model infantry or this will be a boring community. I'm not sure I could do it. If maybe one infantry every couple of months. I have a feeling there will be alot of cutting and pasting of models for the the mods for BFME.
I'm already seeing that a lot too - I've seen no models that are intended for use in BfME other than the basic UNDH models I've got for Dh2 (which are probably too high poly anyway). Unless of course there are people out there hiding their work

Quote:
Also I feel there will be GREATER collaboration among Vets with this game. With production times for each model much higher and requiring a higher level of expertise, coding will be the easier route.
Ini coding has always been the easier route, and it doesn't take long to become totally familiarised with the layout and what you can / can't do. Hopefully there will be greater veterancy collaboration, but I'm not really expecting it, I'm more expecting a much lower quantity of overall staffing, making things rather awkward for the modding community.

~AmberZ
Ambershee is offline   Reply With Quote