View Single Post
Old 09-19-2004, 12:31 PM   #1 (permalink)
YuriH9
Junior Member
 
Join Date: Apr 2003
Location: Germany
Posts: 26
Send a message via ICQ to YuriH9 Send a message via MSN to YuriH9
Default Gattling problem

Hi,
I've got a problem with my new pillbox (equipped with a gattling):
The pillbox shoot, but than it skips the second gattling stage, go to the third stage and finally I've got an internal error. What ist wrong?

; Gatling Pill Box
[GANPILL]
UIName=Name:NPILL
Name=Allied Gatling Pill Box
BuildCat=Combat
Strength=400
Armor=steel
Prerequisite=BARRACKS,GACNST,GATECH
TechLevel=-1
Adjacent=4
ROT=10
Sight=7
DetectDisguise=no
Owner=British,French,Germans,Americans,Alliance,Ru ssians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=0 ;gs 0 for Good, 1 for Evil
Cost=1250
BaseNormal=no
Points=50
Power=0
Crewed=yes
Capturable=false
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUM U60
DebrisAnims=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Db ris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg
MaxDebris=15
MinDebris=5
Primary=PillGattling
IsGattling=yes
TurretCount=1
WeaponCount=3
Weapon1=PillGattling
EliteWeapon1=PillGattlingE
Weapon2=PillGattling2
EliteWeapon2=PillGattling2E
Weapon3=PillGattling3
EliteWeapon3=PillGattling3E
WeaponStages=3
Stage1=200
Stage2=400
Stage3=600
EliteStage1=100
EliteStage2=200
EliteStage3=300
RateUp=1
RateDown=50
Trainable=yes
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT
EliteAbilities=STRONGER,FIREPOWER,ROF
ElitePrimary=PillGattlingE
ThreatPosed=30 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,LGSparkSys
IsBaseDefense=yes
HasStupidGuardMode=false
ImmuneToPsionics=no ; defaults to yes for buildings, no for others
AntiInfantryValue=25
AntiArmorValue=10
AntiAirValue=0
;gs these three are in abstract units and just help the AI pick the right base defense. (see AIForcePredictionFudge)


; rapid fire anti-ground machine gun (pillbox)
[PillGattling]
Damage=17.5
ROF=16
Range=5
Projectile=Invisiblelow ;GEF Anti ground ;SA
Speed=100
Warhead=GattWH
Report=GattlingGunAttackLoop1
;DownReport=GattlingGunDecreaseLoop1
Burst = 1
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW

; rapid fire anti-ground machine gun (pillbox)
[PillGattling2]
Damage=17.5
ROF=16
Range=5
Projectile=Invisiblelow ;GEF Anti ground ;SA
Speed=100
Warhead=SA
Report=GattlingGunAttackLoop2
;DownReport=GattlingGunDecreaseLoop2
Anim=GUNFIRE
Burst = 1

; rapid fire anti-ground machine gun (pillbox)
[PillGattling3]
Damage=17.5
ROF=16
Range=5
Projectile=Invisiblelow ;GEF Anti ground ;SA
Speed=100
Warhead=SSA
Report=GattlingGunAttackLoop3
;DownReport=GattlingGunDecreaseLoop3
Anim=VTMUZZLE
Burst = 1

; rapid fire anti-ground machine gun (pillbox)
[PillGattlingE]
Damage=17.5
ROF=16
Range=5
Projectile=Invisiblelow ;GEF Anti ground ;SA
Speed=100
Warhead=GattWH
Report=GattlingGunAttackLoop1
;DownReport=GattlingGunDecreaseLoop1
Burst = 1
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW

; rapid fire anti-ground machine gun (pillbox)
[PillGattling2E]
Damage=17.5
ROF=16
Range=5
Projectile=Invisiblelow ;GEF Anti ground ;SA
Speed=100
Warhead=SA
Report=GattlingGunAttackLoop2
;DownReport=GattlingGunDecreaseLoop2
Anim=GUNFIRE
Burst = 1

; rapid fire anti-ground machine gun (pillbox)
[PillGattling3E]
Damage=17.5
ROF=16
Range=5
Projectile=Invisiblelow ;GEF Anti ground ;SA
Speed=100
Warhead=SSA
Report=GattlingGunAttackLoop3
;DownReport=GattlingGunDecreaseLoop3
Anim=VTMUZZLE
Burst = 1

That's the code.
YuriH9 is offline   Reply With Quote