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Old 09-30-2004, 10:04 PM   #5 (permalink)
homura
Senior Member
 
Join Date: May 2004
Posts: 134
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no,no,no, you don't need to edit model file at all, look at this:

DefaultConditionState
Model = AVRaptor
HideSubObject = BurnerFX01 BurnerFX02
WeaponLaunchBone = PRIMARY WeaponA
End


add "WeaponLaunchBone = SECONDARY WeaponA" above "end", it's ok for using the same bone.

commandset contains at max 14 buttons, it relates middle panel, edit it in commandset.ini.

location of each button is :

1 3 5 7 9 11 13
2 4 6 8 10 12 14

the number before commandbutton means its location on the panel.

all the ini files is compressed in a file named INI.big ( INIZH.big for zero hour) use finalbig3 to extract them out , you can find it in most generals web.

all ini files must be placed at : you zerohour's folder\data\ini
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