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Old 10-11-2004, 03:43 AM   #9 (permalink)
Whiteboy
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Join Date: Jan 2004
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Quote:
Originally Posted by Renegade
No. In the moment you have any buildable unit with a number higher than 100 in your list, the AI will think this is the only unit it can build, and build it again and again and again and again and again and again and again ARGH Abort Mission.

What you have to do is to make sure there are no buildable units after 100, and, on the other hand, max out your list. This is done by moving all unbuildable units, be it civilians, unused things or placeholders, to 101 and following. The concept of this is, that you can have 100 tanks, but since nothing *buildable* is after 100, the AI won't go crazy. And yes, this means that you can have 100 buildable VehicleTypes at highest. (Rumor had it the limit is somewhere at 101/102/103, but 100 is generally accepted as the border.)
Thanks Ren, you explained that perfectly! Perhaps some of this stuff is related to the weird bug that happens in my mod (although I haven't tested it for several months). The bug? Whenever you have over 75 (I think it was 75) units available to build in the vehicles/ships tab, no text appears when the cursor hovers over the cameo. This means the player cannot see the price of that unit. The game field text is unaffected though; the player can still see the unit's name when the mouse hovers over the actual unit.
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