BuildDown under [Normal] [Hard] should be commented out.
There is a tag which determines the explicit normal of base defences, doubling this seems to help.
Altering the max number of barracks, etc in [AI] i think affects ai production speed.
The A.I. can be told to build TechLevel -1 Factories, but this obviously has prerequisite and units coming out from both buildings (basically cloning vat but on all units, so if you told the A.I. to build a normal barracks and your special -1 barracks, then when the A.I. builds a taskforce, it will produce two units at a time)
Making the A.I. richer, etc, is also a easy way of improving a.i. and finally
setting TeamDelays=500,600,700 speeds up enemy attacks a lot.
I would advise not altering kirov amounts unless patriots and flaks and gatts (especially gatts) do better damage against kirovs, use less power and are cheaper cos the A.I. doesn't build too many aa defenses.
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