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Old 11-15-2004, 05:26 PM   #3 (permalink)
key0p
Senior Member
 
Join Date: Aug 2003
Posts: 1,087
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-Do I use triangles or squares?
Whatever floats your boat, just remember that squares are always going to be two triangles when the game renders it.In other words, model how ever you like, but count only in triangles.

-Does the size matter or can I resize it later if it's too big/little?
As the old saying goes "Size aint s#%t!" - if you dont want to re-scale it in a modelling program, you can scale the object via ini coding(simple notepad editing)

-I have access to these programs Alias Maya 6.0, Lightwave, and Zmodeler2. Which one of those is best to use to model tanks?
As killakanz suggested, Gmax, or you could try the trial version of 3dsmax 7.0 from discreet If you are going to go with maya, then you will need to get Polytrans or Deep Exploration and familiarise yourself with the file format transfer procedure.Both of these are not free products, and I dont know of any other tools that port from maya to max.I dont know anything about lightwave or zmodeller.

-structures?
as above

-Are infantry models as well?
Yes infantry are models, they use bones for animation.

-Also do you guys use blueprints, or just look into pictures while making them?
Personal preference, I find that blueprints allow me to quickly build a basic model with accurate proportions, however for finishing the model I will view pictures from different angles.
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