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Dropping a tint on a unit
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11-17-2004, 10:46 AM
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ravage
Senior Member
Join Date: Dec 2002
Location: Nod base
Posts: 172
Just edit the technical's DamageFX,give it a new FX:
FXList xxx
ParticleSystem
Name = xxxxxx
Height = 10 10 CONSTANT
AttachToObject = Yes;add this so the ParticleSystem will be attached to the technical
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ravage
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