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Old 11-17-2004, 10:46 AM   #9 (permalink)
ravage
Senior Member
 
Join Date: Dec 2002
Location: Nod base
Posts: 172
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Just edit the technical's DamageFX,give it a new FX:
FXList xxx
ParticleSystem
Name = xxxxxx
Height = 10 10 CONSTANT
AttachToObject = Yes;add this so the ParticleSystem will be attached to the technical
End
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