You can still make them do it, but I think only as singletons. This is what you do:
Attack [Enemy Infantry]
Attack [Enemy Refineries].
Since the AI cannot recognize a new technology, attacking tech centers is pointless. Attacking power has its uses (low power can trigger other triggers), but attacking refineries is a bitch to the human player. The AI may have plenty of money, but the human will certainly feel the pinch if he has .25 ripped.
I was modding Cannis rules (it was to be an AI-only mod), but I've changed to a UMP derivative. My previous work was confined to an mpmode and the aimd.ini. However, I had some issues where I felt too constrained, and wanted to go off to ra2md.csf. I'll do a Cannis version when and if my first version proves to be successful as I hope.
I'm working on disproving some of the scalability constraints. IOW, making the AI strike at a vicious pace with large armies and no noticeable slowdown, congestion, or gather/regroup issues. If the experiment is successful, all the work will be given to the mod community, gratis.
Did I mention that I had the AI strike me with 96 E2's in an experiment the other day? I have a 1 ghz computer. There wasn't too much lag. As a hint as to how I accomplished this, all I will say at the moment that on a certain subject I believe Deezire's comments were either wrong, or no longer apply to RA2YR...
C//
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