hello, I have a unit that can travel both on water and on land, but I cant seem to get its effects right, when I want it to go on water I want it to have a ring effect around it, and when on land I dont. Well I added the MOVING OVER_WATER and OVER_WATER condition states with the particlesys effects on them. it worked, but the effects where on land to :-/ so I added MOVING and then it didnt do the effects in Water! Please help!
My code:
Quote:
Draw = W3DTruckDraw ModuleTag_01
OkToChangeModelColor = Yes
DefaultConditionState
Model = uvwrktrk
End
ConditionState = REALLYDAMAGED RUBBLE
Model = uvwrktrk_d
End
ConditionState = PREATTACK_A REALLYDAMAGED RUBBLE
Model = uvwrktrk_d
End
ConditionState = MOVING REALLYDAMAGED RUBBLE
Model = uvwrktrk
End
ConditionState = MOVING
Model = uvwrktrk
End
ConditionState = OVER_WATER
Model = uvwrktrk
ParticleSysBone = TreadFX01 AmphibWaveRest
Flags = START_FRAME_FIRST
End
ConditionState = MOVING OVER_WATER
Model = uvwrktrk
ParticleSysBone = Mist01 AmphibMist
ParticleSysBone = Mist02 AmphibMist
ParticleSysBone = Mist03 AmphibMistSide
ParticleSysBone = Mist04 AmphibMistSide
ParticleSysBone = TreadFX01 AmphibWave
ParticleSysBone = TreadFX02 AmphibWave
Flags = START_FRAME_FIRST
End
TrackMarks = EXTireTrack2.tga
Dust = RocketBuggyDust
DirtSpray = RocketBuggyDirtSpray
End
|