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Old 12-05-2004, 09:13 AM   #25 (permalink)
Koen
Senior Member
 
Join Date: Jan 2003
Location: Netherlands
Posts: 206
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Sleipnir: I don't think hooks into the game are provided with BFME/Generals.

Well... there's no reason not to open-source it. You are right.
My thoughts on this:
- preferably most files should be kept in a BIG file and use the -mod switch
- any of the files which do not work inside BIG files should be automatically extracted from the BIG and put in the right place, thus 'emulating' the right game behavior.
- the modder should include a textfile (XML?) describing the mod with things like minimal game version and a list of files which need to be extracted outside of the BIG for the game to work.
- you can still have shortcuts with a mod selector/swapper if you make it a shortcut to the program with as a command-line argument the mod to run. So the functionality could be provided.
- we cannot escape a separate program for running mods, so we should make 'the best' out of it. It has to display a list of installed mods. My suggestion would be for all mods to install to a 'mods' folder either in the game folder or in the My Documents\Game Data\mods thing. The mod selector would then search these folders automatically for mods.
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