R:
In the normal game, the AI builds the TC so late, its on the edge of its base and largely undefended. So it's a question of /where/ it puts it. The human knows how to do this, he simply doesn't build in the area he wants to put something later. This simulates exactly the same effect.
As for the small maps issue, the map I'm using is pretty small, although clearly designed with clear space at the starting point. All that said, AG is right. If you had to pick between an AI that knew how to play, and an AI that could sort of feebly build a base on a small map, would you live with an AI that could play on only large maps?
I've already made my choice there, as you can imagine.
BTW: I had some technically difficulty combining the space-reservation system with the WF. For example, if the INDP isn't that important, maybe we can put it wherever, and always make certain that the WF is next the conyard. Alas, haven't worked that one out yet.
C
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