View Single Post
Old 12-07-2004, 05:27 PM   #2 (permalink)
DJRowley
Senior Member
 
Join Date: Mar 2003
Location: UK
Posts: 676
Send a message via MSN to DJRowley
Default

Found it

Behavior = AIUpdateInterface ModuleTag_03
AutoAcquireEnemiesWhenIdle = Yes ATTACK_BUILDINGS
AILuaEventsList = RohirrimFunctions
AttackPriority = AttackPriority_Cavalry
Turret
TurretTurnRate = 360 ; turn rate, in degrees per sec
ControlledWeaponSlots = PRIMARY
End

End
DJRowley is offline   Reply With Quote