Err...
Ok, RohanCavalry.
Code:
Behavior = AIUpdateInterface ModuleTag_03
AutoAcquireEnemiesWhenIdle = Yes ATTACK_BUILDINGS
AILuaEventsList = RohirrimFunctions
AttackPriority = AttackPriority_Cavalry
Turret
TurretTurnRate = 360 ; turn rate, in degrees per sec
ControlledWeaponSlots = PRIMARY
End
End
BUT:
Code:
AnimationState = FIRING_OR_PREATTACK_A MOVING TURRET_ANGLE_90
Animation = MoveAndFireBow
AnimationName = RURhrmArch_SKL.RURhrmArch_ATKF
AnimationMode = ONCE
AnimationBlendTime = 15
End
Flags = MAINTAIN_FRAME_ACROSS_STATES
FrameForPristineBonePositions = 20
End
AnimationState = FIRING_OR_PREATTACK_A MOVING TURRET_ANGLE_180
Animation = MoveAndFireBow
AnimationName = RURhrmArch_SKL.RURhrmArch_ATKH
AnimationMode = ONCE
AnimationBlendTime = 15
End
Flags = MAINTAIN_FRAME_ACROSS_STATES
FrameForPristineBonePositions = 20
End
AnimationState = FIRING_OR_PREATTACK_A MOVING TURRET_ANGLE_270
Animation = MoveAndFireBow
AnimationName = RURhrmArch_SKL.RURhrmArch_ATKJ
AnimationMode = ONCE
AnimationBlendTime = 15
End
Flags = MAINTAIN_FRAME_ACROSS_STATES
FrameForPristineBonePositions = 20
End
AnimationState = FIRING_OR_PREATTACK_A MOVING
Animation = MoveAndFireBow
AnimationName = RURhrmArch_SKL.RURhrmArch_ATKD
AnimationMode = ONCE
AnimationBlendTime = 15
End
Flags = MAINTAIN_FRAME_ACROSS_STATES
FrameForPristineBonePositions = 20
End
You have turrets, but only limited to 4 positions? Like, WHAT THE FUCK??? :tard: