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Old 12-07-2004, 05:30 PM   #3 (permalink)
Phoib
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Join Date: Dec 2002
Posts: 1,031
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Err...

Ok, RohanCavalry.
Code:
Behavior = AIUpdateInterface ModuleTag_03
		AutoAcquireEnemiesWhenIdle	= Yes ATTACK_BUILDINGS
		AILuaEventsList				= RohirrimFunctions
		AttackPriority				= AttackPriority_Cavalry
		Turret
			TurretTurnRate			= 360		; turn rate, in degrees per sec
			ControlledWeaponSlots	= PRIMARY
		End
	End
BUT:
Code:
		AnimationState				=	FIRING_OR_PREATTACK_A MOVING TURRET_ANGLE_90
			Animation				=	MoveAndFireBow
				AnimationName		=	RURhrmArch_SKL.RURhrmArch_ATKF
				AnimationMode		=	ONCE
				AnimationBlendTime		=	15
			End
			Flags					= MAINTAIN_FRAME_ACROSS_STATES
			FrameForPristineBonePositions = 20
		End
		AnimationState				=	FIRING_OR_PREATTACK_A MOVING TURRET_ANGLE_180
			Animation				=	MoveAndFireBow
				AnimationName		=	RURhrmArch_SKL.RURhrmArch_ATKH
				AnimationMode		=	ONCE
				AnimationBlendTime		=	15
			End
			Flags					= MAINTAIN_FRAME_ACROSS_STATES
			FrameForPristineBonePositions = 20
		End
		AnimationState				=	FIRING_OR_PREATTACK_A MOVING TURRET_ANGLE_270
			Animation				=	MoveAndFireBow
				AnimationName		=	RURhrmArch_SKL.RURhrmArch_ATKJ
				AnimationMode		=	ONCE
				AnimationBlendTime		=	15
			End
			Flags					= MAINTAIN_FRAME_ACROSS_STATES
			FrameForPristineBonePositions = 20
		End
		AnimationState				=	FIRING_OR_PREATTACK_A MOVING
			Animation				=	MoveAndFireBow
				AnimationName		=	RURhrmArch_SKL.RURhrmArch_ATKD
				AnimationMode		=	ONCE
				AnimationBlendTime		=	15
			End
			Flags					= MAINTAIN_FRAME_ACROSS_STATES
			FrameForPristineBonePositions = 20
		End
You have turrets, but only limited to 4 positions? Like, WHAT THE FUCK??? :tard:
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