I've just checked the *.dat file and did a side by side compare.
All the ZH behavior tags concerning turrets are also in BFME. (including turret= and alturret=). It seems indeed more likely that the 4 angles are only used to override the display of a continous rotation.
I'm still in doubt whether the visual aspects (conditionstates) of the turret are still operatable or fully present in the game.dat.
Hide/showSubObject has been drastically changed....
But we'll only be sure if someone tries out an edited tank.ini
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