Generals File Formats
Lots of speculation, so here ya go;-
.w3d - 3D models (one file format is used for all game objects). The format is slightly different from Renegade to allow for vertex shading and possible inclusions resulting from the release of the DirectX9 API.
.tga - TrueVision Targa is used for skins on the models and pretty much most other images in the game, in the format of single textures and texture pages.
.dds - compiled object image data (skins).
.pso - shaders.
.mp3 - music
.wav - IMA ADPCM is used for sound effects and other audio.
.bik - Bink video format for movies.
.csf - string file (may possibly revert to .str which is easier to edit as you can use WordPad)
.map - maps, both multi and single player. May be possible to use WordPad for map mods although the 3D terrain and map data will probably be compressed base64 fashion into one section of the file again as the 3D data is based on LightWave .3do format which bloats the file.
.wnd - menus and dialogs (can all be edited).
.ini - INI files.
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